Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Necessity of a Social Negotiation System? – When Should It Be Relevant?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="soviet" data-source="post: 9629230" data-attributes="member: 6925338"><p>You can get people to do pretty much anything with the right pressures. Even something unthinkable today can become acceptable tomorrow. Look at world events 80 years ago and world events happening right now. Look at people strongly advocating certain actions right now that they argued vociferously against just a year or two ago. </p><p></p><p>In my game Other Worlds I discuss this issue (social conflict, not fascism). My game has stake setting, which means that the player and GM have to agree that the result being sought is reasonable given all of the circumstances. So, if you want to try to convince the King to give up the throne, I don't want to say it's <em>impossible</em>, but you have to do the work and build the leverage to make that a plausible outcome. Or, perhaps, stumble into those circumstances. It can't be a two minute conversation out of the blue when everything's going great. </p><p></p><p>The second question is how this affects player characters. Can they be forced to give up the throne, abandon their existing world views, betray their friends? On <em>any</em> dice roll? My answer in Other Worlds is that for player characters these rolls create a <em>pressure</em>. This is within the agreed stakes. You can still choose not to go along with the new policies, help fight the neighbouring village, betray your friends, etc, but you will pay a cost. Maybe a severe one. You could be seen as unreasonable and uncooperative and overlooked for the next promotion. You could be ostracised in your community and have bricks thrown at your windows. You could be faced with prosecution, asset seizure, and eventually execution.</p></blockquote><p></p>
[QUOTE="soviet, post: 9629230, member: 6925338"] You can get people to do pretty much anything with the right pressures. Even something unthinkable today can become acceptable tomorrow. Look at world events 80 years ago and world events happening right now. Look at people strongly advocating certain actions right now that they argued vociferously against just a year or two ago. In my game Other Worlds I discuss this issue (social conflict, not fascism). My game has stake setting, which means that the player and GM have to agree that the result being sought is reasonable given all of the circumstances. So, if you want to try to convince the King to give up the throne, I don't want to say it's [I]impossible[/I], but you have to do the work and build the leverage to make that a plausible outcome. Or, perhaps, stumble into those circumstances. It can't be a two minute conversation out of the blue when everything's going great. The second question is how this affects player characters. Can they be forced to give up the throne, abandon their existing world views, betray their friends? On [I]any[/I] dice roll? My answer in Other Worlds is that for player characters these rolls create a [I]pressure[/I]. This is within the agreed stakes. You can still choose not to go along with the new policies, help fight the neighbouring village, betray your friends, etc, but you will pay a cost. Maybe a severe one. You could be seen as unreasonable and uncooperative and overlooked for the next promotion. You could be ostracised in your community and have bricks thrown at your windows. You could be faced with prosecution, asset seizure, and eventually execution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Necessity of a Social Negotiation System? – When Should It Be Relevant?
Top