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Necessity of a Social Negotiation System? – When Should It Be Relevant?
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<blockquote data-quote="AnotherGuy" data-source="post: 9629631" data-attributes="member: 7029930"><p>One should apply the same metric they use for combat.</p><p>Is every combat necessary? Does every combat drive the story forward? What is the purpose of the combat if not to drive the story forward?</p><p>Answer those questions for the social negotiation you wish to implement.</p><p> </p><p>Also, in the same way one uses the environment for combat, one should be able to use the situational fiction to gain an advantage or disadvantage in the social negotiation.</p><p></p><p>Much depends on how far you zoom out or zoom in to the storyline.</p><p>Is there a risk of failure? Is it meaningful? Is it engaging for the players?</p><p>Should a fast-talking rogue have the ability to distract a guard without a roll?</p><p>Should a fighter be able to lean into his acolyte background to negotiate with the priest a better price for their services, without a roll needed?</p><p>You may instead decide success is automatic, but a player deciding to roll risks failure, but also may be rewarded with a critical success. That is a cool decision point for the player.</p><p></p><p>When the fiction invites no conflict or no meaningful result for failure then no roll is required, IMO.</p><p>When the fiction doesn't invite a purpose for a roll.</p><p>i.e. you cannot convince everyone, no matter how much your +x on the die roll is.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9629631, member: 7029930"] One should apply the same metric they use for combat. Is every combat necessary? Does every combat drive the story forward? What is the purpose of the combat if not to drive the story forward? Answer those questions for the social negotiation you wish to implement. Also, in the same way one uses the environment for combat, one should be able to use the situational fiction to gain an advantage or disadvantage in the social negotiation. Much depends on how far you zoom out or zoom in to the storyline. Is there a risk of failure? Is it meaningful? Is it engaging for the players? Should a fast-talking rogue have the ability to distract a guard without a roll? Should a fighter be able to lean into his acolyte background to negotiate with the priest a better price for their services, without a roll needed? You may instead decide success is automatic, but a player deciding to roll risks failure, but also may be rewarded with a critical success. That is a cool decision point for the player. When the fiction invites no conflict or no meaningful result for failure then no roll is required, IMO. When the fiction doesn't invite a purpose for a roll. i.e. you cannot convince everyone, no matter how much your +x on the die roll is. [/QUOTE]
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