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<blockquote data-quote="KarinsDad" data-source="post: 5058084" data-attributes="member: 2011"><p>Yes, it is up to the DM for both which ones will it physically work and for how long it will take to remove them. I was merely responding to your claim that the designers did not intend for items to be swapped out in combat.</p><p></p><p>The designers wrote 3 sentences into the rules that allow for it. Just like many actions, they don't talk about in combat or out of combat unless their is a reason to do so.</p><p></p><p>Personally, I think that the KISS principle is better. A single sentence for both rings and slot items of "If you have more than the allowed number, then none of them function" would have been a lot better. But, they did not write that as the rule. They intended to give the DM flexibility within this area. I'm not sure why they didn't do that for rings, maybe because a different designer wrote that.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5058084, member: 2011"] Yes, it is up to the DM for both which ones will it physically work and for how long it will take to remove them. I was merely responding to your claim that the designers did not intend for items to be swapped out in combat. The designers wrote 3 sentences into the rules that allow for it. Just like many actions, they don't talk about in combat or out of combat unless their is a reason to do so. Personally, I think that the KISS principle is better. A single sentence for both rings and slot items of "If you have more than the allowed number, then none of them function" would have been a lot better. But, they did not write that as the rule. They intended to give the DM flexibility within this area. I'm not sure why they didn't do that for rings, maybe because a different designer wrote that. [/QUOTE]
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