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<blockquote data-quote="Istar" data-source="post: 5058629" data-attributes="member: 80713"><p>What planet are you from, what on earth does that mean ?</p><p> </p><p>I do concede that if you had 10 neck items with encounter powers and you swapped one each round and used the encounter power that round.</p><p> </p><p>But I am considering 2 Amulets and a Badge.</p><p> </p><p>1. Badge last one put on and is always there <u>if </u>I need it.</p><p> </p><p>2. My normal amulet that I use as it has a nice property that I like.</p><p> </p><p>3. An Amulet that has a special encounter power, which I will want to activate when I need to.</p><p> </p><p>The property amulet is my stock and standard item in the slot.</p><p> </p><p>When a problem happens and I need to use the encounter power amulet I put that on and put the normal one in my breast pocket.</p><p>Maybe 2 minor actions.</p><p> </p><p>When I need to desperately use my badge of the berserker, I take my amulet off and the badge is active (one minor action).</p><p> </p><p>I dont see how the smart inteligent use of magic items by a player is against the spirit of the game, it is in the spirt of the game.</p><p> </p><p>Are you saying you cant have more than one magic item per slot.</p><p> </p><p>By doing this you only using one magic item in that slot at any one time, you just happen to have a few extra options up your sleeve if you need them.</p><p> </p><p>Like a player that has a tool kit of magic items with daily powers, that he can choose to pull out and use, depending on what is needed.</p><p> </p><p>I think some of the people on here need to broaden their mind and not get too bogged down in RAW, house rules and techno mumbo jumbo.</p></blockquote><p></p>
[QUOTE="Istar, post: 5058629, member: 80713"] What planet are you from, what on earth does that mean ? I do concede that if you had 10 neck items with encounter powers and you swapped one each round and used the encounter power that round. But I am considering 2 Amulets and a Badge. 1. Badge last one put on and is always there [U]if [/U]I need it. 2. My normal amulet that I use as it has a nice property that I like. 3. An Amulet that has a special encounter power, which I will want to activate when I need to. The property amulet is my stock and standard item in the slot. When a problem happens and I need to use the encounter power amulet I put that on and put the normal one in my breast pocket. Maybe 2 minor actions. When I need to desperately use my badge of the berserker, I take my amulet off and the badge is active (one minor action). I dont see how the smart inteligent use of magic items by a player is against the spirit of the game, it is in the spirt of the game. Are you saying you cant have more than one magic item per slot. By doing this you only using one magic item in that slot at any one time, you just happen to have a few extra options up your sleeve if you need them. Like a player that has a tool kit of magic items with daily powers, that he can choose to pull out and use, depending on what is needed. I think some of the people on here need to broaden their mind and not get too bogged down in RAW, house rules and techno mumbo jumbo. [/QUOTE]
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