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[Necro] Grimtooth's Traps is HERE!
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<blockquote data-quote="Aluvial" data-source="post: 2345575" data-attributes="member: 6862"><p>Hello, I've never given a review here before, but I just received this book yesterday, and am picking through it now. </p><p></p><p>I've always been impressed with everything (well almost everything) that has come through Necromancer, but I have to say that I enjoyed the 3.5 stats that they put on these traps. Inclusion of the original Dungeon of Doom is also wonderful. </p><p> </p><p>My complaint comes simply in the proof-reading department. It just couldn't possibly have been done. My text reader has the same problems that I've seen that crop up in the book in a bunch of the trap descriptions that were directly lifted from the old texts. Plainly put, there are a lot of typos that cropped up from one copy to the new book copy, mainly it is just a missing letter. </p><p> </p><p>It doesn't ruin the book by any means, but others will notice it immediatley, just like I have. </p><p> </p><p>Otherwise, this book is a must buy for DM's who have been playing with these wussy traps in the DMG. Traps were designed to KILL! These traps have always have done the job, and they continue to do so now. I would like to see some new entries (I'm sure there are traps that are new in the book), just bring back the series and new traps!</p><p> </p><p>As for the lethality meter, I'm glad to see that skulls are still in there, they were always a good way to judge the lethality of the traps, from instant death to massive overkill. Of course, I have a further complaint, this time with the 3.5 system of traps. I don't like the idea that traps cap out at CR 10. The traps in this book need higher CR's, period. </p><p> </p><p>There are 34 CR 10 traps in the book, 5 CR 9's, 7 CR 8's, 9 CR 7's, 12 CR 6's, 18 CR 5's, 24 CR 4's, 20 CR 3's, 35 CR 2's, and 25 CR 1's (and a bunch of unlisted CR traps... I'm not sure why, something about lack of lethality). Anyhow, my point is that some of the CR 10 should be higher, but that isn't allowed in the rules. I would like to see Peterson and Webb's notes on what they gaged them at... </p><p> </p><p>Anyhow, the second gripe is just a general gripe I've always had with the rules. I just change them for my campaign, but I would like to have a source book that just list traps higher for higher level play. The typos are there, but you can get over them, I suppose...</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 2345575, member: 6862"] Hello, I've never given a review here before, but I just received this book yesterday, and am picking through it now. I've always been impressed with everything (well almost everything) that has come through Necromancer, but I have to say that I enjoyed the 3.5 stats that they put on these traps. Inclusion of the original Dungeon of Doom is also wonderful. My complaint comes simply in the proof-reading department. It just couldn't possibly have been done. My text reader has the same problems that I've seen that crop up in the book in a bunch of the trap descriptions that were directly lifted from the old texts. Plainly put, there are a lot of typos that cropped up from one copy to the new book copy, mainly it is just a missing letter. It doesn't ruin the book by any means, but others will notice it immediatley, just like I have. Otherwise, this book is a must buy for DM's who have been playing with these wussy traps in the DMG. Traps were designed to KILL! These traps have always have done the job, and they continue to do so now. I would like to see some new entries (I'm sure there are traps that are new in the book), just bring back the series and new traps! As for the lethality meter, I'm glad to see that skulls are still in there, they were always a good way to judge the lethality of the traps, from instant death to massive overkill. Of course, I have a further complaint, this time with the 3.5 system of traps. I don't like the idea that traps cap out at CR 10. The traps in this book need higher CR's, period. There are 34 CR 10 traps in the book, 5 CR 9's, 7 CR 8's, 9 CR 7's, 12 CR 6's, 18 CR 5's, 24 CR 4's, 20 CR 3's, 35 CR 2's, and 25 CR 1's (and a bunch of unlisted CR traps... I'm not sure why, something about lack of lethality). Anyhow, my point is that some of the CR 10 should be higher, but that isn't allowed in the rules. I would like to see Peterson and Webb's notes on what they gaged them at... Anyhow, the second gripe is just a general gripe I've always had with the rules. I just change them for my campaign, but I would like to have a source book that just list traps higher for higher level play. The typos are there, but you can get over them, I suppose... Aluvial [/QUOTE]
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