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Necromancer Archetypes For PCs
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<blockquote data-quote="Kinneus" data-source="post: 6500988" data-attributes="member: 48215"><p>I like this idea, but the cognitive dissonance in this sentence makes my head hurt. I wish we could just give up the idea that "necromancy = evil." Creating a skeleton to drive a sword through somebody's gut is badwrongevil, but summoning an elemental (which, explicitly in the rules, can also go rogue and start hacking up commoners) is perfectly neutral? Making some zombies out of soldiers that died on the battlefield is evil, but permanently crippling the enemy ranks with a fireball is a-OK?</p><p></p><p>One of my favorite (recurring) PCs is a Lawful Good necromancer, who does a lot of the things people have already mentioned... only raising people who have legally given him the right to raise their remains, only using his creations to combat greater evils, and taking personal responsible to put down any undead that elude his control. Some GMs might not be comfortable with such a character, which I understand. In those cases I'll just opt to play something in else in his campaign. But if people can let go of the fact that necromancy means autoevil then there's lots of space for Good or Neutral necromancers.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 6500988, member: 48215"] I like this idea, but the cognitive dissonance in this sentence makes my head hurt. I wish we could just give up the idea that "necromancy = evil." Creating a skeleton to drive a sword through somebody's gut is badwrongevil, but summoning an elemental (which, explicitly in the rules, can also go rogue and start hacking up commoners) is perfectly neutral? Making some zombies out of soldiers that died on the battlefield is evil, but permanently crippling the enemy ranks with a fireball is a-OK? One of my favorite (recurring) PCs is a Lawful Good necromancer, who does a lot of the things people have already mentioned... only raising people who have legally given him the right to raise their remains, only using his creations to combat greater evils, and taking personal responsible to put down any undead that elude his control. Some GMs might not be comfortable with such a character, which I understand. In those cases I'll just opt to play something in else in his campaign. But if people can let go of the fact that necromancy means autoevil then there's lots of space for Good or Neutral necromancers. [/QUOTE]
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