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Necromancer Archetypes For PCs
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<blockquote data-quote="Ahrimon" data-source="post: 6501293" data-attributes="member: 12630"><p>There's no cognitive dissonance here at all. Traditionally, creating undead involves using negative energy, the anti-thesis of life. Stuff that seeks to destroy all life. And in the gods walk the earth, good and evil are tangible forces, DnD then using the stuff is an evil act. Hence why my dwarves are using arcane rituals and not necromantic rituals.</p><p></p><p>I see where you are coming from and understand your argument. I just don't agree with it. You are saying that doing evil for good's sake is ok, and I don't agree. It's a slippery moral slope. How far can you go down the path of doing evil for goods sake before you're doing more harm than good? I'm keenly aware of the subject because it's something that I have to deal with every day. I'm in the military and I have to always be aware of what I, and my people are doing. Regardless of the outcome, we have to always uphold the highest values. So, if 100 die because we wouldn't sacrifice 10 then that is ok. Because we stayed on the high ground. Destroying your foes with fire and lightning is ok because those forces are entirely neutral and natural. Creating forces of pure evil, even ones that you can control, isn't. </p><p></p><p>That's my opinion and the way I approach the game. I'll never expect others to conform to my way, but if I'm playing in a game, expect my character to act appropriately and that means convincing the necromancer to change his tactics, walking away from the group, or taking him out, it's how I'll play.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6501293, member: 12630"] There's no cognitive dissonance here at all. Traditionally, creating undead involves using negative energy, the anti-thesis of life. Stuff that seeks to destroy all life. And in the gods walk the earth, good and evil are tangible forces, DnD then using the stuff is an evil act. Hence why my dwarves are using arcane rituals and not necromantic rituals. I see where you are coming from and understand your argument. I just don't agree with it. You are saying that doing evil for good's sake is ok, and I don't agree. It's a slippery moral slope. How far can you go down the path of doing evil for goods sake before you're doing more harm than good? I'm keenly aware of the subject because it's something that I have to deal with every day. I'm in the military and I have to always be aware of what I, and my people are doing. Regardless of the outcome, we have to always uphold the highest values. So, if 100 die because we wouldn't sacrifice 10 then that is ok. Because we stayed on the high ground. Destroying your foes with fire and lightning is ok because those forces are entirely neutral and natural. Creating forces of pure evil, even ones that you can control, isn't. That's my opinion and the way I approach the game. I'll never expect others to conform to my way, but if I'm playing in a game, expect my character to act appropriately and that means convincing the necromancer to change his tactics, walking away from the group, or taking him out, it's how I'll play. [/QUOTE]
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