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General Tabletop Discussion
*Pathfinder & Starfinder
Necromancer base class [P.E.A.C.H.]
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<blockquote data-quote="the Jester" data-source="post: 5708384" data-attributes="member: 1210"><p>(I just have to say, the PEACH acronym is totally lame. This isn't some kid-gloves website where everyone affirms everyone else's bad ideas. We <em>always</em> give honest criticism here.</p><p></p><p>Hover your mouse over the word "PEACH" and you'll see I'm not the only one to think so.)</p><p></p><p>That said, I think this is overpowered on the whole, at least from what I have read so far.</p><p></p><p>Corrupted Shadows entails too much tracking- all the condition tracking in 4e is bad enough as it is- and "until end of turn" durations are arguably better than "save ends" at one round, since there's virtually no way to overcome it.</p><p></p><p>I also think Feed the Darkness is way overpowered. Basically, stay in the back, never run out of daily/encounter powers until the rest of the party's almost ready to rest for the day anyway.</p><p></p><p>Chill touch inflicts too large of a penalty at higher levels, too; imagine this against a solo. Likewise, Unsettling Visions seems too good for an at will; I can't think of another one that makes someone grant combat advantage for more than one attack/against one target.</p><p></p><p>For a 1st level encounter power, Corrupted Senses seems a bit much too.</p><p></p><p>That's as far as I got.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5708384, member: 1210"] (I just have to say, the PEACH acronym is totally lame. This isn't some kid-gloves website where everyone affirms everyone else's bad ideas. We [i]always[/i] give honest criticism here. Hover your mouse over the word "PEACH" and you'll see I'm not the only one to think so.) That said, I think this is overpowered on the whole, at least from what I have read so far. Corrupted Shadows entails too much tracking- all the condition tracking in 4e is bad enough as it is- and "until end of turn" durations are arguably better than "save ends" at one round, since there's virtually no way to overcome it. I also think Feed the Darkness is way overpowered. Basically, stay in the back, never run out of daily/encounter powers until the rest of the party's almost ready to rest for the day anyway. Chill touch inflicts too large of a penalty at higher levels, too; imagine this against a solo. Likewise, Unsettling Visions seems too good for an at will; I can't think of another one that makes someone grant combat advantage for more than one attack/against one target. For a 1st level encounter power, Corrupted Senses seems a bit much too. That's as far as I got. [/QUOTE]
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Necromancer base class [P.E.A.C.H.]
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