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Necromancer Build - any help?
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<blockquote data-quote="sithramir" data-source="post: 1274349" data-attributes="member: 12183"><p>If you want a truly powerful necromancer you will make a </p><p></p><p>cleric 3/wizard (necromancy) 3/Mystic Theurge 10/True necromancer 1/Blood Magus 1</p><p></p><p>He will then use blood for raising the dead which has a lot of cool role playing stuff. He'll cast spells as a 17th lvl necromancer/13th level cleric. </p><p></p><p>You can easily remove Blood magus (i use it for cool effect) and just go another true necromancer for the desecrate ability to have him able to bring twice as many HD wherever he goes in undead. </p><p></p><p>He can then use all the cleric undead buffing spells to make his undead have like +5 ac, more hps, harder to turn etc and still blast people with 7th lvl wizard spells. Note that having the such a higher caster level for necromancy spells is huge here. He'll make use of spectral hand for Harm/vampiric touch/ghoul touch as well as make use of waves of negative energy to heal his undead in battle. </p><p></p><p>Save a spare heal for himself as well as lots of buffs (mage armor/shield/righteous might/divine power/divine might/tensor's transformation for some ideas)</p><p></p><p>These spells make him actually able to fight in combat if need be pretty effectively. He'll have lower hps so work on boosting con and use false life. </p><p></p><p>Hope that helps</p></blockquote><p></p>
[QUOTE="sithramir, post: 1274349, member: 12183"] If you want a truly powerful necromancer you will make a cleric 3/wizard (necromancy) 3/Mystic Theurge 10/True necromancer 1/Blood Magus 1 He will then use blood for raising the dead which has a lot of cool role playing stuff. He'll cast spells as a 17th lvl necromancer/13th level cleric. You can easily remove Blood magus (i use it for cool effect) and just go another true necromancer for the desecrate ability to have him able to bring twice as many HD wherever he goes in undead. He can then use all the cleric undead buffing spells to make his undead have like +5 ac, more hps, harder to turn etc and still blast people with 7th lvl wizard spells. Note that having the such a higher caster level for necromancy spells is huge here. He'll make use of spectral hand for Harm/vampiric touch/ghoul touch as well as make use of waves of negative energy to heal his undead in battle. Save a spare heal for himself as well as lots of buffs (mage armor/shield/righteous might/divine power/divine might/tensor's transformation for some ideas) These spells make him actually able to fight in combat if need be pretty effectively. He'll have lower hps so work on boosting con and use false life. Hope that helps [/QUOTE]
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