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Necromancer Build - PC
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<blockquote data-quote="Corlon" data-source="post: 2041864" data-attributes="member: 6905"><p>I guess you're in luck, I just made a bad guy one of these.</p><p></p><p>Priertrack (Human Cleric 3/Necromancer 3 /True Necromancer 4)</p><p>Hit Dice: 8+2d8+3d4+4d6 (38.5)</p><p>Initiative: +1 (dex)</p><p>Speed: 30ft.</p><p>Armor Class: 13 (+1 dex, +1 gloves, +1 ring)</p><p>Attack: light crossbow +6</p><p>Damage: light crossbow 1d8</p><p>Face/Reach: 5ft.x5ft./5ft.</p><p>SA: Zone of desecration, create undead 1/day, necromatic prowess +1</p><p>SQ: Rebuke Undead, Domains: Death (death touch 1/day), Undeath (extra turning feat)</p><p>Saves: Fort +5 Ref +4 Will +13</p><p>Abilities: Str 8, Dex 12, Con 10, Int 20, Wis 18, Cha 14</p><p>Skills: Concentration 13, Knowledge (religion) 13, Spellcraft 13, Knowledge (arcana) 13, Diplomacy 6, Heal 13, Decipher Script 6, Search 6 </p><p>Feats: Extra Rebuking (10 times/day), Necromatic Presence, Necromatic Might, Spell Focus (Necromancy), Familiar, Corpsecrafter, Deadly Chill, Practiced Spellcaster (Wizard) </p><p>Spells: </p><p>Cleric: (5)1st: Cause Fear, II Protection from Good, I Sanctuary, I Obscuring Mist (5) 2nd: Desecrate (4)3rd:I Animate Dead, I Clutch of Orcus, I deeper darkness, I dispel magic </p><p>Wizard: 1st (4): III Ray of Enfeeblement, II Magic Missle, Mage Armor 2nd (4):I Command Undead, II Blindness/Deafness, I Fox’s Cunning, Mirror Image 3rd(3): III Ice Blast, Summon Undead III</p><p></p><p>The light crossbow is because in the way of fighting, this character pretty much sucks, relying on spells and the undead army for defence.</p><p></p><p>The feats aren't really in order, and the spells may be messed up...the skills also are in ranks only, and they worship a custom god... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>But generally the corpsecrafter and presence feats are good to have. Practiced spellcaster is a must I'd say. If you only want to spend one feat, I'd say go for giving it to the wizard, as the lower level spells (1-4) can be fairly powerful if only the caster level is increased (ray of enfeeblement, magic missle, fireball)</p><p></p><p>The army of the undead is...:</p><p></p><p>3 Eleven Headed Hydra Skeletons</p><p>Hit Dice: 11d12 (71.5)</p><p>Initiative: +6 (+2 dex, +4 improved initiative)</p><p>Speed: 20ft., swim 20ft.</p><p>Armor Class: 14 (-2 size, +2 Dex, +4 natural)</p><p>Attack: 11 bites +11 melee</p><p>Damage: Bite 1d10+6</p><p>Face/Reach: 15ft. By 15ft./10ft.</p><p>SA: --</p><p>SQ: DR 5/bludgeoning, Undead</p><p>Saves: Fort –, Ref +5, Will +7</p><p>Abilities: Str 23, Dex 14, Con –, Int –, Wis 10, Cha 9 </p><p>Skills: --</p><p>Feats: Improved Initiative</p><p></p><p>4 Girallon Skeletons</p><p>Hit Dice: 7d12 (45.5)</p><p>Initiative: +8 (+4 dex, +4 improved initiative)</p><p>Speed: 40ft., 40 climb</p><p>Armor Class: 16 (-1 size, +4 dex, +3 natural)</p><p>Attack: 4 claws +11, bite +7</p><p>Damage: claw 1d6+8, bite 1d8+4</p><p>Face/Reach: 5ft. By 5ft/10ft.</p><p>SA: --</p><p>SQ: DR 5/bludgeoning, Undead </p><p>Saves: Fort –, Ref +6, Will +5</p><p>Abilities: str 26, dex 19, con –, int –, wis 10, cha 1</p><p>Skills:--</p><p>Feats: Improved Initiative</p><p></p><p></p><p>Remember, animate dead says caster level, not character level, so if you have 2 caster levels, you get twice as much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>although I could be wrong about that...don't take my word for it.</p></blockquote><p></p>
[QUOTE="Corlon, post: 2041864, member: 6905"] I guess you're in luck, I just made a bad guy one of these. Priertrack (Human Cleric 3/Necromancer 3 /True Necromancer 4) Hit Dice: 8+2d8+3d4+4d6 (38.5) Initiative: +1 (dex) Speed: 30ft. Armor Class: 13 (+1 dex, +1 gloves, +1 ring) Attack: light crossbow +6 Damage: light crossbow 1d8 Face/Reach: 5ft.x5ft./5ft. SA: Zone of desecration, create undead 1/day, necromatic prowess +1 SQ: Rebuke Undead, Domains: Death (death touch 1/day), Undeath (extra turning feat) Saves: Fort +5 Ref +4 Will +13 Abilities: Str 8, Dex 12, Con 10, Int 20, Wis 18, Cha 14 Skills: Concentration 13, Knowledge (religion) 13, Spellcraft 13, Knowledge (arcana) 13, Diplomacy 6, Heal 13, Decipher Script 6, Search 6 Feats: Extra Rebuking (10 times/day), Necromatic Presence, Necromatic Might, Spell Focus (Necromancy), Familiar, Corpsecrafter, Deadly Chill, Practiced Spellcaster (Wizard) Spells: Cleric: (5)1st: Cause Fear, II Protection from Good, I Sanctuary, I Obscuring Mist (5) 2nd: Desecrate (4)3rd:I Animate Dead, I Clutch of Orcus, I deeper darkness, I dispel magic Wizard: 1st (4): III Ray of Enfeeblement, II Magic Missle, Mage Armor 2nd (4):I Command Undead, II Blindness/Deafness, I Fox’s Cunning, Mirror Image 3rd(3): III Ice Blast, Summon Undead III The light crossbow is because in the way of fighting, this character pretty much sucks, relying on spells and the undead army for defence. The feats aren't really in order, and the spells may be messed up...the skills also are in ranks only, and they worship a custom god... :heh: But generally the corpsecrafter and presence feats are good to have. Practiced spellcaster is a must I'd say. If you only want to spend one feat, I'd say go for giving it to the wizard, as the lower level spells (1-4) can be fairly powerful if only the caster level is increased (ray of enfeeblement, magic missle, fireball) The army of the undead is...: 3 Eleven Headed Hydra Skeletons Hit Dice: 11d12 (71.5) Initiative: +6 (+2 dex, +4 improved initiative) Speed: 20ft., swim 20ft. Armor Class: 14 (-2 size, +2 Dex, +4 natural) Attack: 11 bites +11 melee Damage: Bite 1d10+6 Face/Reach: 15ft. By 15ft./10ft. SA: -- SQ: DR 5/bludgeoning, Undead Saves: Fort –, Ref +5, Will +7 Abilities: Str 23, Dex 14, Con –, Int –, Wis 10, Cha 9 Skills: -- Feats: Improved Initiative 4 Girallon Skeletons Hit Dice: 7d12 (45.5) Initiative: +8 (+4 dex, +4 improved initiative) Speed: 40ft., 40 climb Armor Class: 16 (-1 size, +4 dex, +3 natural) Attack: 4 claws +11, bite +7 Damage: claw 1d6+8, bite 1d8+4 Face/Reach: 5ft. By 5ft/10ft. SA: -- SQ: DR 5/bludgeoning, Undead Saves: Fort –, Ref +6, Will +5 Abilities: str 26, dex 19, con –, int –, wis 10, cha 1 Skills:-- Feats: Improved Initiative Remember, animate dead says caster level, not character level, so if you have 2 caster levels, you get twice as much :D although I could be wrong about that...don't take my word for it. [/QUOTE]
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