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Necromancer: Command Undead
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6696822" data-attributes="member: 6787650"><p>My NPCs are generally busy trying to "fix" all kinds of power imbalances (read: every balance not tilted in my favor) already. My game is loosely based on a fantasy wargame called Dominions, so e.g. the scro are prepping for an invasion and the drow are restless about incursions on their border (by PCs actually) and the dragon just wants more treasure income. If the PCs acquire more power, others would take note and maybe try to coopt them, but there wouldn't be any particular eagerness to spend resources against the PCs unless a perception emerged that the PCs were gaining more power than everyone else combined, becoming an existential threat. A mummy lord on your team is just another power increment, like adding another spelljamming ship to your fleet. It's not THAT noteworthy--but if you had a thousand mummy lords and a fleet of a dozen tyrant ships, that would be a threat to everybody which works unite them against you, if they couldn't flee.</p><p></p><p>That isn't to say that a mummy lord couldn't make the PCs miserable on a much smaller scale. He may be friendly to the necromancer, and he may obey commands, but he's still an ancient powerful murderous NPC who casually rips heads off small children to refresh his memory of human anatomy. You can order him not to hurt anybody, but he still has that mentality, and in any situation NOT covered by orders it may manifest. Including social situations, which may impact your reputation.</p><p></p><p>To me as a player that sounds like a nightmare but also tremendous fun. As a DM it's just pure fun.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6696822, member: 6787650"] My NPCs are generally busy trying to "fix" all kinds of power imbalances (read: every balance not tilted in my favor) already. My game is loosely based on a fantasy wargame called Dominions, so e.g. the scro are prepping for an invasion and the drow are restless about incursions on their border (by PCs actually) and the dragon just wants more treasure income. If the PCs acquire more power, others would take note and maybe try to coopt them, but there wouldn't be any particular eagerness to spend resources against the PCs unless a perception emerged that the PCs were gaining more power than everyone else combined, becoming an existential threat. A mummy lord on your team is just another power increment, like adding another spelljamming ship to your fleet. It's not THAT noteworthy--but if you had a thousand mummy lords and a fleet of a dozen tyrant ships, that would be a threat to everybody which works unite them against you, if they couldn't flee. That isn't to say that a mummy lord couldn't make the PCs miserable on a much smaller scale. He may be friendly to the necromancer, and he may obey commands, but he's still an ancient powerful murderous NPC who casually rips heads off small children to refresh his memory of human anatomy. You can order him not to hurt anybody, but he still has that mentality, and in any situation NOT covered by orders it may manifest. Including social situations, which may impact your reputation. To me as a player that sounds like a nightmare but also tremendous fun. As a DM it's just pure fun. [/QUOTE]
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