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Necromancer Games Goes 4th Edition! Planned Product Updates!
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<blockquote data-quote="Mouseferatu" data-source="post: 4176045" data-attributes="member: 1288"><p>Well, without going into detail (because, of course, I <em>can't</em>)...</p><p></p><p>I tried, with the material in the APG, to draw inspiration from both 1E and 3E (and, on occasion, 2E). The mechanics throughout the book resemble 3E more than 1E, but there's an awful lot of both.</p><p></p><p>That said, when it comes to the barbarian, let's be honest. There's really very little of the 1E barbarian that <em>can</em> transfer over. A great many of his "special abilities" of the time have, in subsequent editions, been absorbed into the skill system. A great many others are little throwaway bonuses that are exactly the sort of thing 4E is cutting out for streamlining purposes.</p><p></p><p>The two truly unique aspects of the 1E barbarian were:</p><p></p><p>1) The "summon horde" ability--which, frankly, is more or less impossible to balance given what we know of 4E. More to the point, it never made sense to me. Why should a barbarian, who isn't necessarily even a leader back home, be able to raise an army?</p><p></p><p>2) The whole "anti-magic" attitude. While I'm sure there are those who will disagree with me, I'm a firm believer in the notion that you <em>never</em> base a class's core mechanics on a notion that will <em>automatically</em> inspire inter-party conflict. That should entirely be a flavor/background decision, fully in the hands of the people sitting around the table.</p><p></p><p>That said, don't necessarily expect a point-by-point update of the 3E barbarian, either. As I said, even when I can't draw mechanics from all past editions, I'm trying to draw flavor from all of 'em--and sometimes, that in itself causes the mechanics to shift a bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4176045, member: 1288"] Well, without going into detail (because, of course, I [i]can't[/i])... I tried, with the material in the APG, to draw inspiration from both 1E and 3E (and, on occasion, 2E). The mechanics throughout the book resemble 3E more than 1E, but there's an awful lot of both. That said, when it comes to the barbarian, let's be honest. There's really very little of the 1E barbarian that [i]can[/i] transfer over. A great many of his "special abilities" of the time have, in subsequent editions, been absorbed into the skill system. A great many others are little throwaway bonuses that are exactly the sort of thing 4E is cutting out for streamlining purposes. The two truly unique aspects of the 1E barbarian were: 1) The "summon horde" ability--which, frankly, is more or less impossible to balance given what we know of 4E. More to the point, it never made sense to me. Why should a barbarian, who isn't necessarily even a leader back home, be able to raise an army? 2) The whole "anti-magic" attitude. While I'm sure there are those who will disagree with me, I'm a firm believer in the notion that you [i]never[/i] base a class's core mechanics on a notion that will [i]automatically[/i] inspire inter-party conflict. That should entirely be a flavor/background decision, fully in the hands of the people sitting around the table. That said, don't necessarily expect a point-by-point update of the 3E barbarian, either. As I said, even when I can't draw mechanics from all past editions, I'm trying to draw flavor from all of 'em--and sometimes, that in itself causes the mechanics to shift a bit. ;) [/QUOTE]
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