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General Tabletop Discussion
*Dungeons & Dragons
Necromancer Games--What do you want us to make next?
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<blockquote data-quote="JTorres" data-source="post: 6541302" data-attributes="member: 20774"><p>I'd like to see another monster book or two. Maybe a Tome of Horrors Complete for 5E, or a follow-up to Fifth Edition Foes. I definitely want to see more adventures in the vein of Quests of Doom. So far I've read through The Noble Rot and Bad Moon Rising twice each and I've begun prepping them for my campaign the next few weekends. Both adventures are excellent, especially Bad Moon with all the little mysteries for PCs to dig into, and I think following that format can be a winner for both Necromancer Games and 5E players. The reason I say this is that the adventures in Quests are good one-offs that can be sewn together into a homebrew campaign very easily whereas WotC's adventures are major APs that reward those who play through the entire thing. I'm not critical of that approach by WotC (in fact I understand why they want to go that route) but it leaves the door open for someone to supply smaller, shorter adventures that aren't necessarily tied to an organized play system or any particular setting. I think Necromancer Games has a great opportunity in that. Also, as the NGs writers continue to come to grips with 5E, then the monsters and adventures are only going to get better and more refined and so I look forward to that as well. Lastly, I'm glad to see NG engaging the community like this. Best of luck to you all.</p></blockquote><p></p>
[QUOTE="JTorres, post: 6541302, member: 20774"] I'd like to see another monster book or two. Maybe a Tome of Horrors Complete for 5E, or a follow-up to Fifth Edition Foes. I definitely want to see more adventures in the vein of Quests of Doom. So far I've read through The Noble Rot and Bad Moon Rising twice each and I've begun prepping them for my campaign the next few weekends. Both adventures are excellent, especially Bad Moon with all the little mysteries for PCs to dig into, and I think following that format can be a winner for both Necromancer Games and 5E players. The reason I say this is that the adventures in Quests are good one-offs that can be sewn together into a homebrew campaign very easily whereas WotC's adventures are major APs that reward those who play through the entire thing. I'm not critical of that approach by WotC (in fact I understand why they want to go that route) but it leaves the door open for someone to supply smaller, shorter adventures that aren't necessarily tied to an organized play system or any particular setting. I think Necromancer Games has a great opportunity in that. Also, as the NGs writers continue to come to grips with 5E, then the monsters and adventures are only going to get better and more refined and so I look forward to that as well. Lastly, I'm glad to see NG engaging the community like this. Best of luck to you all. [/QUOTE]
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