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Necromancer Games--What do you want us to make next?
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<blockquote data-quote="Uller" data-source="post: 6541382" data-attributes="member: 413"><p>The thing I miss the most from pre 5e is a large source of generic short adventures that I could throw into my campaign. I tend to run a sandbox style campaign and like to jave 3-4 open hooks that my players can choose to follow at anytime. When I had a DDI subscription old Dungeon magazine advenures were perfect for this, especially when combined with the index so I could look up adventures by level. Id have hooks for one or two level appropriate adventures, a couple that are harder and maybe one that is way above the party level. So my suggestion: a quarterly or semiannually published hard cover containing a handful of unconnected adventures by various designers. Keep them short (1-3 sessions each).</p></blockquote><p></p>
[QUOTE="Uller, post: 6541382, member: 413"] The thing I miss the most from pre 5e is a large source of generic short adventures that I could throw into my campaign. I tend to run a sandbox style campaign and like to jave 3-4 open hooks that my players can choose to follow at anytime. When I had a DDI subscription old Dungeon magazine advenures were perfect for this, especially when combined with the index so I could look up adventures by level. Id have hooks for one or two level appropriate adventures, a couple that are harder and maybe one that is way above the party level. So my suggestion: a quarterly or semiannually published hard cover containing a handful of unconnected adventures by various designers. Keep them short (1-3 sessions each). [/QUOTE]
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*Dungeons & Dragons
Necromancer Games--What do you want us to make next?
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