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Necromancer Games--What do you want us to make next?
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<blockquote data-quote="JTorres" data-source="post: 6545026" data-attributes="member: 20774"><p>Continuing the <em>Quests of Doom</em> series is a great idea and I hope that is what you guys opt to do. So far, Lycanthropes & Elementals and Bugs & Blobs have been my favorites so I hope to see those sets continued. I’m not sure what is meant by side lairs but a series of short encounters would be good, especially if they can be set-ups/hooks for bigger adventures.</p><p></p><p></p><p></p><p>I ran <em>Bad Moon Rising</em> over the weekend and my players and I had a blast. As we wrapped up the session, one of the older players asked if I had run an old Ravenloft adventure, which I think speaks to the quality of <em>Bad Moon</em>. The players didn’t follow up on each little mystery in the adventure but they did manage to expose the old baron and put a stop to him in the end. The red herrings worked out pretty well though the PC group opted not to follow-up on Brisbois’ bandit connection after falsely accusing him of being a werewolf (it got them thrown out of the young baron’s manor though the young baron did honor his offer to the PCs to pay them to investigate the wolf attacks). A couple of lucky crits helped the PCs survived the old baron’s ambush at the end of the adventure and the PCs managed to capture Moreau who confessed to what truly happened the year prior. Apart from <em>Bad Moon</em>, I’ve read through <em>The Darkening of Namjan Forest</em> and <em>The Noble Rot</em> and I’ve begun prepping both adventures for our next sessions. In fact, I dropped a hook at the end of the adventure about Namjan Forest by having the PCs arrive at the baron’s manor as the baron received word from his liege lord, His Grace the Duke, that a disease was spreading in Namjan Forest and a rich reward and a noble title was being offered to anyone who could uncover the cause of the creeping darkness and put a stop to it. Also, I’ve earmarked <em>Hidden Oasis</em> as one of the adventures I’d like to run once the PC group is closer to it in level; it seems to be a good mix of mystery, puzzles, and combat which is exactly what I want to throw at my players. Overall, I like both books, particularly the inclusion of mystery and horror adventures. I stop short of offering a full review because I have read just a few of the adventures and I have only run one of them. For now, my impressions are that you all have hit on something really cool and desperately needed for 5th edition and I’d like to see it continued.</p><p></p><p></p><p></p><p>If by this you mean genres like horror, mystery, plane-skipping, etc. then yes a variety is always nice. My personal preference is for mystery and horror though I know not everyone likes that.</p><p></p><p></p><p></p><p>Not sure what is meant by this.</p><p></p><p></p><p></p><p>I’ve noticed quite a few posters asking for more low-level adventures. I agree a few more would be nice but there’s no need for a glut of them. The first four levels go by fairly quick so I’d like to see the focus stay on adventures between levels 5 – 15 with the occasional Masters of the World-tier adventure thrown in.</p><p></p><p></p><p></p><p>Definitely! I noticed that <em>Hidden Oasis</em> has got plenty of thinking bits mixed in with its combat encounters. I’ll be interested in seeing how my player group handles that adventure.</p><p></p><p></p><p></p><p>I’m partial to box sets myself but hardcovers are fine too. What I’d really like to see is more artwork added, especially for the creatures unique (not in the MM or FEF) to the adventure, such as Miasmic Death, the Shadow King, etc. and for some of the unique magic items and artifacts.</p><p></p><p></p><p></p><p>A sequel to <em>Fifth Edition Foes</em> would be great, especially if it contains more demon and devil lords and more high-level creatures in general. Also, after seeing some of the cool magic items and artifacts throughout <em>Quests</em>, a book dedicated to them would be interesting. Maybe some artifacts with backgrounds that have adventure hooks tied into them and some short encounters that can trigger a bigger quest for an artifact or unique magic item.</p><p></p><p></p><p></p><p>And thank you guys for reaching out to the community. I’m excited to see what you guys put out next. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JTorres, post: 6545026, member: 20774"] Continuing the [I]Quests of Doom[/I] series is a great idea and I hope that is what you guys opt to do. So far, Lycanthropes & Elementals and Bugs & Blobs have been my favorites so I hope to see those sets continued. I’m not sure what is meant by side lairs but a series of short encounters would be good, especially if they can be set-ups/hooks for bigger adventures. I ran [I]Bad Moon Rising[/I] over the weekend and my players and I had a blast. As we wrapped up the session, one of the older players asked if I had run an old Ravenloft adventure, which I think speaks to the quality of [I]Bad Moon[/I]. The players didn’t follow up on each little mystery in the adventure but they did manage to expose the old baron and put a stop to him in the end. The red herrings worked out pretty well though the PC group opted not to follow-up on Brisbois’ bandit connection after falsely accusing him of being a werewolf (it got them thrown out of the young baron’s manor though the young baron did honor his offer to the PCs to pay them to investigate the wolf attacks). A couple of lucky crits helped the PCs survived the old baron’s ambush at the end of the adventure and the PCs managed to capture Moreau who confessed to what truly happened the year prior. Apart from [I]Bad Moon[/I], I’ve read through [I]The Darkening of Namjan Forest[/I] and [I]The Noble Rot[/I] and I’ve begun prepping both adventures for our next sessions. In fact, I dropped a hook at the end of the adventure about Namjan Forest by having the PCs arrive at the baron’s manor as the baron received word from his liege lord, His Grace the Duke, that a disease was spreading in Namjan Forest and a rich reward and a noble title was being offered to anyone who could uncover the cause of the creeping darkness and put a stop to it. Also, I’ve earmarked [I]Hidden Oasis[/I] as one of the adventures I’d like to run once the PC group is closer to it in level; it seems to be a good mix of mystery, puzzles, and combat which is exactly what I want to throw at my players. Overall, I like both books, particularly the inclusion of mystery and horror adventures. I stop short of offering a full review because I have read just a few of the adventures and I have only run one of them. For now, my impressions are that you all have hit on something really cool and desperately needed for 5th edition and I’d like to see it continued. If by this you mean genres like horror, mystery, plane-skipping, etc. then yes a variety is always nice. My personal preference is for mystery and horror though I know not everyone likes that. Not sure what is meant by this. I’ve noticed quite a few posters asking for more low-level adventures. I agree a few more would be nice but there’s no need for a glut of them. The first four levels go by fairly quick so I’d like to see the focus stay on adventures between levels 5 – 15 with the occasional Masters of the World-tier adventure thrown in. Definitely! I noticed that [I]Hidden Oasis[/I] has got plenty of thinking bits mixed in with its combat encounters. I’ll be interested in seeing how my player group handles that adventure. I’m partial to box sets myself but hardcovers are fine too. What I’d really like to see is more artwork added, especially for the creatures unique (not in the MM or FEF) to the adventure, such as Miasmic Death, the Shadow King, etc. and for some of the unique magic items and artifacts. A sequel to [I]Fifth Edition Foes[/I] would be great, especially if it contains more demon and devil lords and more high-level creatures in general. Also, after seeing some of the cool magic items and artifacts throughout [I]Quests[/I], a book dedicated to them would be interesting. Maybe some artifacts with backgrounds that have adventure hooks tied into them and some short encounters that can trigger a bigger quest for an artifact or unique magic item. And thank you guys for reaching out to the community. I’m excited to see what you guys put out next. :) [/QUOTE]
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