Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Necromancer Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Allistar1801" data-source="post: 8642820" data-attributes="member: 6977279"><p>Hi everyone, hope yall are all having a good day.</p><p></p><p>I've been curious about building a necromancer for a while but I have some questions. </p><p>This is the build I think I like, but I can't decide upon a few things</p><p></p><p>Wizard 5/ Agent of the Grave 5/ Then back to wizard forever</p><p>Specialization School (Necromancy- Undead)</p><p>Opposition Schools (Enchantment + ???) </p><p>Human Feat (Spell Focus Necromancy)</p><p>L1- Extend Spell</p><p>L3- Craft Wondrous or Undead Master (I like the idea of becoming a lich, but they're so strong I don't think any DM would allow it unless we give everyone a template)</p><p>L5- Prestigious Spellcaster</p><p>L7- Heighten Spell</p><p>L9- Prefered Spell (Emergency Force Sphere)</p><p>L11- Quicken Spell</p><p>L13- Quick Channel</p><p>L15- Spell Perfection</p><p>L17- ???</p><p>L19- ???</p><p></p><p>I have a few questions beyond what yall think of the build and what yall would change. </p><p>#1- Here is my dilemma when it comes to picking opposition classes. Evocation gives emergency force shield, wall of force, contingency, and other spells I feel would be very useful. Illusion has stuff like blur, mirror image and other fun stuff like magic aura in case I need to hide a phylactery. Transmutation has stuff like haste, fly, slow, and could be very useful in making a lich fort. Abjuration is wonderful in protecting that fort and making sure to keep everyone in the party safe. Conjuration has stuff like glitterdust and black tentacles which I have seen completely neuter encounters before. Divination helps so much in gathering information about and also keeping yourself safe that I don't really want to cut it...... so I really don't know what to pick.</p><p></p><p>#2- Is this a good class to choose? I have been told many times over that cleric is the best necromancer because they have the earliest access to almost all of the necessary spells, they can heal their horde through channels as well as get the command undead feat, and they're a high tier class. I might also be biased towards wizards after playing alongside one and seeing the brutal effectiveness of spells like glitterdust, black tentacles, emergency force shield, greater invisibility and so much more. </p><p></p><p>#3- People say the undead master feat is a trap because it doesn't actually change the number of HD you can control. I say that's not true at all because it doubles the duration of the command undead spell. That spell alone drastically increases the number of HD controllable, just in a different way. The command undead spell is a no save domination effect for all the mindless undead you create. So for example you could raise a 20HD Pit Fiend's bloody skeleton, intentionally not control it, then cast this spell on it and have it be under your control for up to 3 days/lvl if you stack it with extend spell. There is no HD limit on what command undead can control, so you can repeat this for as many big bads as you want and end up with dozens (or hundreds if you're feeling silly) of them controlled in this way. That's absolutely insane to me</p><p></p><p>#4- What kind of spells would you pick up off of Agent of the Grave's Secrets of Death ability? I like explosion of rot, but don't know much else from other classes. Also on that note, do each of these spells have to be from the same class list? If not how does it work spell level wise, seeing as slay living for example is a antipaladin 4, cleirc 5, etc.</p><p></p><p>That's all I've got for now, but I'd really like to hear from yall and talk more about this stuff.</p><p>Have a good one yall</p></blockquote><p></p>
[QUOTE="Allistar1801, post: 8642820, member: 6977279"] Hi everyone, hope yall are all having a good day. I've been curious about building a necromancer for a while but I have some questions. This is the build I think I like, but I can't decide upon a few things Wizard 5/ Agent of the Grave 5/ Then back to wizard forever Specialization School (Necromancy- Undead) Opposition Schools (Enchantment + ???) Human Feat (Spell Focus Necromancy) L1- Extend Spell L3- Craft Wondrous or Undead Master (I like the idea of becoming a lich, but they're so strong I don't think any DM would allow it unless we give everyone a template) L5- Prestigious Spellcaster L7- Heighten Spell L9- Prefered Spell (Emergency Force Sphere) L11- Quicken Spell L13- Quick Channel L15- Spell Perfection L17- ??? L19- ??? I have a few questions beyond what yall think of the build and what yall would change. #1- Here is my dilemma when it comes to picking opposition classes. Evocation gives emergency force shield, wall of force, contingency, and other spells I feel would be very useful. Illusion has stuff like blur, mirror image and other fun stuff like magic aura in case I need to hide a phylactery. Transmutation has stuff like haste, fly, slow, and could be very useful in making a lich fort. Abjuration is wonderful in protecting that fort and making sure to keep everyone in the party safe. Conjuration has stuff like glitterdust and black tentacles which I have seen completely neuter encounters before. Divination helps so much in gathering information about and also keeping yourself safe that I don't really want to cut it...... so I really don't know what to pick. #2- Is this a good class to choose? I have been told many times over that cleric is the best necromancer because they have the earliest access to almost all of the necessary spells, they can heal their horde through channels as well as get the command undead feat, and they're a high tier class. I might also be biased towards wizards after playing alongside one and seeing the brutal effectiveness of spells like glitterdust, black tentacles, emergency force shield, greater invisibility and so much more. #3- People say the undead master feat is a trap because it doesn't actually change the number of HD you can control. I say that's not true at all because it doubles the duration of the command undead spell. That spell alone drastically increases the number of HD controllable, just in a different way. The command undead spell is a no save domination effect for all the mindless undead you create. So for example you could raise a 20HD Pit Fiend's bloody skeleton, intentionally not control it, then cast this spell on it and have it be under your control for up to 3 days/lvl if you stack it with extend spell. There is no HD limit on what command undead can control, so you can repeat this for as many big bads as you want and end up with dozens (or hundreds if you're feeling silly) of them controlled in this way. That's absolutely insane to me #4- What kind of spells would you pick up off of Agent of the Grave's Secrets of Death ability? I like explosion of rot, but don't know much else from other classes. Also on that note, do each of these spells have to be from the same class list? If not how does it work spell level wise, seeing as slay living for example is a antipaladin 4, cleirc 5, etc. That's all I've got for now, but I'd really like to hear from yall and talk more about this stuff. Have a good one yall [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Necromancer Help
Top