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Necromancer + Inspiring Leader
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<blockquote data-quote="Esker" data-source="post: 7951735" data-attributes="member: 6966824"><p>Wizard, I'm assuming. Feels like that investment in CHA is pretty steep on a class that doesn't otherwise use it for much for a few more HP per skeleton. You're essentially giving up 6 of your own HP by having a +1 CON, and distributing one each to your minions. Their boost refreshes on a short rest, granted, but still.</p><p></p><p>I'd leave CHA at 14 tops so you can start with 14 DEX and 13 CON, and then probably take a Hexblade level for medium armor and shields (then I'd take Magic Missile to abuse Hexblade's Curse).</p><p></p><p>Arguably you could even start with low INT without feeling it too much, since Animate Dead doesn't care about your DC, and you could pick other spells that don't care either. For example, the following list is entirely composed of spells that are good spells, and either don't use your DC at all or use it only for a secondary use/effect:</p><p></p><p>1st: </p><p></p><p>Find Familiar (r)</p><p>Detect Magic (r,c)</p><p>Comprehend Languages (r)</p><p>Shield</p><p>Absorb Elements</p><p>Sleep</p><p>Magic Missile</p><p>Feather Fall</p><p></p><p>2nd:</p><p></p><p>Invisibility (c)</p><p>Misty Step</p><p>Mirror Image</p><p>Shadow Blade (c)</p><p></p><p>3rd:</p><p></p><p>Animate Dead</p><p>Counterspell</p><p>Dispel Magic</p><p>Fly/Haste (c)</p><p></p><p>4th:</p><p></p><p>Polymorph (c)</p><p>Dimension Door</p><p>Arcane Eye</p><p>Fire Shield</p><p></p><p>5th:</p><p></p><p>Animate Objects (c)</p><p>Wall of Force (c)</p><p>Rary's Telepathic Bond (r)</p><p>Seeming</p><p></p><p>6th:</p><p></p><p>Create Undead</p><p>Contingency</p><p>Soul Cage</p><p>Scatter</p><p></p><p>7th:</p><p></p><p>Forcecage</p><p>Simulacrum</p><p>Teleport</p><p></p><p>8th:</p><p></p><p>Maze (c)</p><p>Mind Blank</p><p>Clone</p><p>Antimagic Field</p><p></p><p>9th:</p><p></p><p>Wish</p><p>Foresight</p><p>True Polymorph (c)</p><p>Shapechange (c)</p></blockquote><p></p>
[QUOTE="Esker, post: 7951735, member: 6966824"] Wizard, I'm assuming. Feels like that investment in CHA is pretty steep on a class that doesn't otherwise use it for much for a few more HP per skeleton. You're essentially giving up 6 of your own HP by having a +1 CON, and distributing one each to your minions. Their boost refreshes on a short rest, granted, but still. I'd leave CHA at 14 tops so you can start with 14 DEX and 13 CON, and then probably take a Hexblade level for medium armor and shields (then I'd take Magic Missile to abuse Hexblade's Curse). Arguably you could even start with low INT without feeling it too much, since Animate Dead doesn't care about your DC, and you could pick other spells that don't care either. For example, the following list is entirely composed of spells that are good spells, and either don't use your DC at all or use it only for a secondary use/effect: 1st: Find Familiar (r) Detect Magic (r,c) Comprehend Languages (r) Shield Absorb Elements Sleep Magic Missile Feather Fall 2nd: Invisibility (c) Misty Step Mirror Image Shadow Blade (c) 3rd: Animate Dead Counterspell Dispel Magic Fly/Haste (c) 4th: Polymorph (c) Dimension Door Arcane Eye Fire Shield 5th: Animate Objects (c) Wall of Force (c) Rary's Telepathic Bond (r) Seeming 6th: Create Undead Contingency Soul Cage Scatter 7th: Forcecage Simulacrum Teleport 8th: Maze (c) Mind Blank Clone Antimagic Field 9th: Wish Foresight True Polymorph (c) Shapechange (c) [/QUOTE]
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