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[Necromancer/Judge's Guild] Wilderlands campaign setting
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<blockquote data-quote="Buttercup" data-source="post: 1266706" data-attributes="member: 990"><p>I finally got the Player's Guide to the Wilderlands on Wednesday, and I love it. Of course, I haven't used the setting to play a game yet, and I'm still reading it over, but for what it's worth, here are some preliminary thoughts.</p><p> </p><p>There is something about the overall feel of Wilderlands (this current incarnation--I don't know anything about the original) that is exactly what I have been looking for in a campaign setting. The lands between the city states are sparsely settled, and most people don't know much about the past other than vague history that more resembles myth. The setting, at least so far, is vague enough that a DM can easily fit their own stories into it. I can best explain what I mean by comparing Wilderlands to two well known and beautifully produced settings--Kalamar and FR. In both of those, every tiny corner of the world is detailed. There isn't any room for exploration. On the other hand, I think I'll easily be able to make Wilderlands my own.</p><p> </p><p>Now, as regards this:</p><p> </p><p>You do know that most people who run D20 companies do it in their spare time, yes? I agree that it can be disappointing when a book you're longing for is late. But there are so many factors beyond a publisher's control and then there is the fact that most of them have spouses and children that they would like to spend time with, in between the day job and the labor of love, that delays aren't really surprising. I, too, wish many publishers would be more realistic in the dates they set, but I don't think it's a lack of integrity, rather it's a case of setting an unrealistic goal for themselves. To suggest that a book being late demonstrates that a company isn't on the up and up goes a tad far, don't you think?</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1266706, member: 990"] I finally got the Player's Guide to the Wilderlands on Wednesday, and I love it. Of course, I haven't used the setting to play a game yet, and I'm still reading it over, but for what it's worth, here are some preliminary thoughts. There is something about the overall feel of Wilderlands (this current incarnation--I don't know anything about the original) that is exactly what I have been looking for in a campaign setting. The lands between the city states are sparsely settled, and most people don't know much about the past other than vague history that more resembles myth. The setting, at least so far, is vague enough that a DM can easily fit their own stories into it. I can best explain what I mean by comparing Wilderlands to two well known and beautifully produced settings--Kalamar and FR. In both of those, every tiny corner of the world is detailed. There isn't any room for exploration. On the other hand, I think I'll easily be able to make Wilderlands my own. Now, as regards this: You do know that most people who run D20 companies do it in their spare time, yes? I agree that it can be disappointing when a book you're longing for is late. But there are so many factors beyond a publisher's control and then there is the fact that most of them have spouses and children that they would like to spend time with, in between the day job and the labor of love, that delays aren't really surprising. I, too, wish many publishers would be more realistic in the dates they set, but I don't think it's a lack of integrity, rather it's a case of setting an unrealistic goal for themselves. To suggest that a book being late demonstrates that a company isn't on the up and up goes a tad far, don't you think? [/QUOTE]
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[Necromancer/Judge's Guild] Wilderlands campaign setting
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