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[Necromancer/Judge's Guild] Wilderlands campaign setting
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<blockquote data-quote="brvheart" data-source="post: 1267197" data-attributes="member: 8839"><p>Umm, there was no Quik-link reprint. We reprinted this ourselves in 1999. I did the scanning and editing to make it as close to the original revised edition as possible. Unfortunately, our printer messed it up a bit so the index was a page off for the second half.</p><p></p><p>No one is more dissapointed with the delays more than I am. I am no cheerleader for Necromancer. I work for Bob directly for Judges Guild. The original release dates were somewhat over optimistic. And yes, the delay did make it a better product. 3.5 did slow things down quite a bit, production schedules some also. As has been noted, no one does this full time, not even Clark or Bill. They all have full time jobs and sometimes real life gets in the way. Bob was more interested in getting it right than getting it done fast. The same for Clark and Bill. Bob kept adding and making changes to it as time progressed. Remember that this is nearly 30 years worth of work being consolidated here. I am thank-ful that Necromancer has taken the time and the resources to do this and they have IMHO, done it well with a lot of help from a lot of people. Is it essential to running a campaign in the Wilderlands? No, you could use the material that was done from 1975-1985, but the material here has a lot of value added stuff that isn't anywhere else. Information on the geography, gods and culture of the Wilderlands that won't be even in the boxed set. I am proud of this work. I recommend it to anyone that wants to run a Wilderland campaign.</p><p></p><p>Greg Geilman</p><p>Production Coordinator</p><p>Judges Guild</p></blockquote><p></p>
[QUOTE="brvheart, post: 1267197, member: 8839"] Umm, there was no Quik-link reprint. We reprinted this ourselves in 1999. I did the scanning and editing to make it as close to the original revised edition as possible. Unfortunately, our printer messed it up a bit so the index was a page off for the second half. No one is more dissapointed with the delays more than I am. I am no cheerleader for Necromancer. I work for Bob directly for Judges Guild. The original release dates were somewhat over optimistic. And yes, the delay did make it a better product. 3.5 did slow things down quite a bit, production schedules some also. As has been noted, no one does this full time, not even Clark or Bill. They all have full time jobs and sometimes real life gets in the way. Bob was more interested in getting it right than getting it done fast. The same for Clark and Bill. Bob kept adding and making changes to it as time progressed. Remember that this is nearly 30 years worth of work being consolidated here. I am thank-ful that Necromancer has taken the time and the resources to do this and they have IMHO, done it well with a lot of help from a lot of people. Is it essential to running a campaign in the Wilderlands? No, you could use the material that was done from 1975-1985, but the material here has a lot of value added stuff that isn't anywhere else. Information on the geography, gods and culture of the Wilderlands that won't be even in the boxed set. I am proud of this work. I recommend it to anyone that wants to run a Wilderland campaign. Greg Geilman Production Coordinator Judges Guild [/QUOTE]
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[Necromancer/Judge's Guild] Wilderlands campaign setting
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