Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Necromancer Management :) Please help :)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6994927" data-attributes="member: 6701872"><p>Might I suggest that the way you will handle having all those skeletons around is that your enemies will simply destroy vast swaths of them at a time, meaning you'd be better off focusing not on the quantity of the undead you control, but the quality of them.</p><p></p><p>Use some zombies or skeletons when that is all you can do, then focus upon the ghouls, ghasts, wights, or mummies that <em>create undead</em> will eventually give you access to.</p><p></p><p>Rather than spending numerous spell slots retaining control of vast numbers of undead each day, use only 1 or 2 slots for that and focus the rest on means of supporting or enhancing them - for example, every 3rd-level spell slot you spend to keep control of an extensive hoard of skeletons is a spell slot you can't <em>counterspell</em> a <em>fireball</em> targeting your relatively frail minions.</p><p></p><p>And if you just really have to have as many skeletons as possible and you need a way to handle that better, talk to your DM about using the mob attack rules from the DMG for them, though if I were your DM I would be strongly encouraging you not to go down this road because while it might seem cool now, it just isn't going to be, and I'd rather save you the heartbreak.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6994927, member: 6701872"] Might I suggest that the way you will handle having all those skeletons around is that your enemies will simply destroy vast swaths of them at a time, meaning you'd be better off focusing not on the quantity of the undead you control, but the quality of them. Use some zombies or skeletons when that is all you can do, then focus upon the ghouls, ghasts, wights, or mummies that [I]create undead[/I] will eventually give you access to. Rather than spending numerous spell slots retaining control of vast numbers of undead each day, use only 1 or 2 slots for that and focus the rest on means of supporting or enhancing them - for example, every 3rd-level spell slot you spend to keep control of an extensive hoard of skeletons is a spell slot you can't [I]counterspell[/I] a [I]fireball[/I] targeting your relatively frail minions. And if you just really have to have as many skeletons as possible and you need a way to handle that better, talk to your DM about using the mob attack rules from the DMG for them, though if I were your DM I would be strongly encouraging you not to go down this road because while it might seem cool now, it just isn't going to be, and I'd rather save you the heartbreak. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Necromancer Management :) Please help :)
Top