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Necromancer Q&A: Let's ask Orcus some questions!
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<blockquote data-quote="Orcus" data-source="post: 1744852" data-attributes="member: 1254"><p>Wrath of Orcus. Ah, yet another strange saga....</p><p></p><p>Back in the day, you may remember that when 3E was released WotC did Chainmail as a minis game. Originally it was supposed to be a mass combat game but it morphed into something different. In any event, I digress.</p><p></p><p>Wrath of Orcus was supposed to be an adventure that involved the seige of a city by an army of undead and the heros join with the city in mounting its defense and actually in a Guns of Navaronne style adventure heading into the heart of the Tomb of Abysthor dungeon to destroy the cabal of evil priests heading up the army of undead. </p><p></p><p>Originally, I was going to do our own mass combat rules. But then Chainmail was announced and so I decided why make up somehting of my own when everyone would be using the Chainmail rules (that was mistake number 1). So I started working with WotC to use the Chainmail rules and to get some official Chainmail stamp on the adventure. That was a long process. And it never really worked out. Keith Sthrom (who is a super cool guy) left WotC and then Chainmail flopped and a bunch of other things happened. Plus, Chainmail wound up not being mass combat but rather being more of a skirmish game. </p><p></p><p>So here I was, my inside guy was gone from WotC. Now no one cared about some dude from a d20 company. Plus, Chainmail...how can I put this..."failed to live up to expectations." How's that for polite? So a year later, I have no mass combat rules and no adventure structure. Plus, this was originally concieved as a 32 page adventure. The market changed and 32 pagers werent really working. So now I was faced with massive addition (only really possible by doing the mass combat rules myself) to make the product viable. So then Monte announces Cry Havoc! And I figured, well, now there is no need to do mass combat rules, since Monte is doing them. And I was back to waiting for Cry Havoc! to come out. But then we got sidetracked with other projects.</p><p></p><p>That, my friends, is the story of Wrath of Orcus. I have said on our boards that I intend to just post my campaign notes and give them away for free for those who desire to try to run the adventure. I havent done that yet.</p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 1744852, member: 1254"] Wrath of Orcus. Ah, yet another strange saga.... Back in the day, you may remember that when 3E was released WotC did Chainmail as a minis game. Originally it was supposed to be a mass combat game but it morphed into something different. In any event, I digress. Wrath of Orcus was supposed to be an adventure that involved the seige of a city by an army of undead and the heros join with the city in mounting its defense and actually in a Guns of Navaronne style adventure heading into the heart of the Tomb of Abysthor dungeon to destroy the cabal of evil priests heading up the army of undead. Originally, I was going to do our own mass combat rules. But then Chainmail was announced and so I decided why make up somehting of my own when everyone would be using the Chainmail rules (that was mistake number 1). So I started working with WotC to use the Chainmail rules and to get some official Chainmail stamp on the adventure. That was a long process. And it never really worked out. Keith Sthrom (who is a super cool guy) left WotC and then Chainmail flopped and a bunch of other things happened. Plus, Chainmail wound up not being mass combat but rather being more of a skirmish game. So here I was, my inside guy was gone from WotC. Now no one cared about some dude from a d20 company. Plus, Chainmail...how can I put this..."failed to live up to expectations." How's that for polite? So a year later, I have no mass combat rules and no adventure structure. Plus, this was originally concieved as a 32 page adventure. The market changed and 32 pagers werent really working. So now I was faced with massive addition (only really possible by doing the mass combat rules myself) to make the product viable. So then Monte announces Cry Havoc! And I figured, well, now there is no need to do mass combat rules, since Monte is doing them. And I was back to waiting for Cry Havoc! to come out. But then we got sidetracked with other projects. That, my friends, is the story of Wrath of Orcus. I have said on our boards that I intend to just post my campaign notes and give them away for free for those who desire to try to run the adventure. I havent done that yet. Clark [/QUOTE]
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