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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Necromancer: which two schools to give up?
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<blockquote data-quote="Beholder Bob" data-source="post: 2574056" data-attributes="member: 12866"><p>Well, it depends on the sort of necro you wish to be.</p><p></p><p>If you plan to have a bunch of rotting meat shields defend you, I'd keep conjuration (summon a critter to give both flanking) and illusion to supliment conjuration (with things appearing, hard to determine what is real). Necro gives you the punch when dealing with undead, conj gives you SR and save ignoring attacks & suppliments your servants, and illusion muddies the water like no one's buisness. I'd drop evocation, as conjure does it fine, and then waffle between abjure and enchantment.</p><p></p><p>If I intended to travel in cities a lot, I drop abjure so I could charm my way through life - living and dead servants.</p><p></p><p>If your plan to spend most of your time in a dungeon, drop illusion and cover your (and your undead allies) ass with abjurations. While your servants labor on your behalf, counterspell attempts to blow them or you up.</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2574056, member: 12866"] Well, it depends on the sort of necro you wish to be. If you plan to have a bunch of rotting meat shields defend you, I'd keep conjuration (summon a critter to give both flanking) and illusion to supliment conjuration (with things appearing, hard to determine what is real). Necro gives you the punch when dealing with undead, conj gives you SR and save ignoring attacks & suppliments your servants, and illusion muddies the water like no one's buisness. I'd drop evocation, as conjure does it fine, and then waffle between abjure and enchantment. If I intended to travel in cities a lot, I drop abjure so I could charm my way through life - living and dead servants. If your plan to spend most of your time in a dungeon, drop illusion and cover your (and your undead allies) ass with abjurations. While your servants labor on your behalf, counterspell attempts to blow them or you up. [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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Necromancer: which two schools to give up?
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