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Necromancer's City of Brass
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<blockquote data-quote="bowbe" data-source="post: 3702272" data-attributes="member: 6328"><p>CITY OF BRASS </p><p>Table of Contents</p><p>Book I: The City of Brass</p><p>Chapter 1: Introduction</p><p>Chapter 2: History of the City of Brass </p><p>Chapter 3: The Plane of Molten Skies </p><p>Chapter 4: The Bazaar of Beggars </p><p>Chapter 5: City of Brass Overview </p><p>Chapter 6: The Upper City </p><p>Chapter 7: The Middle City </p><p>Chapter 8: The Lower City </p><p>Chapter 9: The Sultan’s Palace </p><p> </p><p>Book II: Tales of Brass: 1001 Efreeti Nights</p><p>Chapter 10: Prologue </p><p>Chapter 11: The Path of the Prophet </p><p>Chapter 12: The Shining Pyramid </p><p>Chapter 13: The Minaret of Screams </p><p>Chapter 14: The Great Repository </p><p>Chapter 15: The City of the Dead Sultana </p><p>Chapter 16: The Circus of Pain </p><p>Chapter 17: The KhizAnah </p><p>Chapter 18: The Ziggurat of Flame </p><p>Chapter 19: The Pagoda of Devils </p><p>Chapter 20: Tower of the Grand Vizier </p><p> </p><p>Book 3:Monsters&NPCs Appendix</p><p>Appendix 1: NPCs</p><p>Appendix 2: Monsters</p><p>Appendix 3: Battle Slaves </p><p>Appendix 4: New Spells </p><p>Appendix 5: New Feats and Magic Items </p><p>Appendix 6: New Prestige Classes/Classes </p><p>Appendix 7: 101 Story Seeds </p><p>Appendix 8: OGL </p><p></p><p>Book 4: Maps</p><p></p><p>400 ish pages total if not "On the Nose"</p><p></p><p>Interiors by Brian LeBlanc and others, with Brians work being some of his very best.</p><p>Maps by Ed Bourelle (Ptolus). The map book is printed in a brownish color to look "aged and mysterious". Haven't recieved my comp copies yet.</p><p></p><p>We had quite a few RPG luminaries offer some of the 101 Adventure seeds, and some locations here and there. Rob Schwalb, Anthony Pryor, Rob Mull, Patrick Lawinger, Ect. Clark Peterson had some initial input on "what he wanted" and as the boss we complied. The rest of the meat and "fluff" of the book was myself, and Scott Greene (Tome of Horrors Series) who developed a lot of the cool planar traits and of course ground through a mind numbing number of stats. </p><p></p><p>Scott and I are both really proud of this product, but haven't "seen" the physical copy yet. Evidently the pre-orders got theirs before the comps went out this time around! I'll be giving it my first hands on look around noon-1pm tomorrow in Indy. </p><p></p><p>Books 1, 2 and 4 are pretty "edition (stat) free" and comprise the bulk of the book. </p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3702272, member: 6328"] CITY OF BRASS Table of Contents Book I: The City of Brass Chapter 1: Introduction Chapter 2: History of the City of Brass Chapter 3: The Plane of Molten Skies Chapter 4: The Bazaar of Beggars Chapter 5: City of Brass Overview Chapter 6: The Upper City Chapter 7: The Middle City Chapter 8: The Lower City Chapter 9: The Sultan’s Palace Book II: Tales of Brass: 1001 Efreeti Nights Chapter 10: Prologue Chapter 11: The Path of the Prophet Chapter 12: The Shining Pyramid Chapter 13: The Minaret of Screams Chapter 14: The Great Repository Chapter 15: The City of the Dead Sultana Chapter 16: The Circus of Pain Chapter 17: The KhizAnah Chapter 18: The Ziggurat of Flame Chapter 19: The Pagoda of Devils Chapter 20: Tower of the Grand Vizier Book 3:Monsters&NPCs Appendix Appendix 1: NPCs Appendix 2: Monsters Appendix 3: Battle Slaves Appendix 4: New Spells Appendix 5: New Feats and Magic Items Appendix 6: New Prestige Classes/Classes Appendix 7: 101 Story Seeds Appendix 8: OGL Book 4: Maps 400 ish pages total if not "On the Nose" Interiors by Brian LeBlanc and others, with Brians work being some of his very best. Maps by Ed Bourelle (Ptolus). The map book is printed in a brownish color to look "aged and mysterious". Haven't recieved my comp copies yet. We had quite a few RPG luminaries offer some of the 101 Adventure seeds, and some locations here and there. Rob Schwalb, Anthony Pryor, Rob Mull, Patrick Lawinger, Ect. Clark Peterson had some initial input on "what he wanted" and as the boss we complied. The rest of the meat and "fluff" of the book was myself, and Scott Greene (Tome of Horrors Series) who developed a lot of the cool planar traits and of course ground through a mind numbing number of stats. Scott and I are both really proud of this product, but haven't "seen" the physical copy yet. Evidently the pre-orders got theirs before the comps went out this time around! I'll be giving it my first hands on look around noon-1pm tomorrow in Indy. Books 1, 2 and 4 are pretty "edition (stat) free" and comprise the bulk of the book. Case [/QUOTE]
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