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Necromancers in 5E
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<blockquote data-quote="Celebrim" data-source="post: 6557002" data-attributes="member: 4937"><p>I don't know enough about 5e to know what the bonuses and advantages of a particular subclass are, but my point was that conjured monsters are a lot easier to maintain as troops (since they aren't in the way when you don't need them, are easily replaced, ect.), and are often more effective and you are mostly relying on spells from the school of conjuration like stinking cloud and cloudkill.</p><p></p><p>I agree that the concept was poorly supported in early editions, but the truth is, "Army of Skeletons/Zombies" typically doesn't even work in games like Diablo II. The problem you get is that you are becoming epic in creating an army of decidedly un-epic foes. It works moderately well for low level NPC's, because usually they are facing even lower level PC parties, but it seldom works at all for PC's who are facing higher level NPCs that can swat aside undead mooks.</p><p></p><p>So, because I'm curious what I can do in my own games to support necromancer's more, I was curious to see if 5e was doing anything novel with the necromancer concept that would communicate 'necromancer', but not be tied down to the 'my minions are very scary... to commoners with pitchforks' problem.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6557002, member: 4937"] I don't know enough about 5e to know what the bonuses and advantages of a particular subclass are, but my point was that conjured monsters are a lot easier to maintain as troops (since they aren't in the way when you don't need them, are easily replaced, ect.), and are often more effective and you are mostly relying on spells from the school of conjuration like stinking cloud and cloudkill. I agree that the concept was poorly supported in early editions, but the truth is, "Army of Skeletons/Zombies" typically doesn't even work in games like Diablo II. The problem you get is that you are becoming epic in creating an army of decidedly un-epic foes. It works moderately well for low level NPC's, because usually they are facing even lower level PC parties, but it seldom works at all for PC's who are facing higher level NPCs that can swat aside undead mooks. So, because I'm curious what I can do in my own games to support necromancer's more, I was curious to see if 5e was doing anything novel with the necromancer concept that would communicate 'necromancer', but not be tied down to the 'my minions are very scary... to commoners with pitchforks' problem. [/QUOTE]
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