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Necromancers in 5E
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<blockquote data-quote="Dausuul" data-source="post: 6557025" data-attributes="member: 58197"><p>Bounded accuracy is key here. Because enemy AC hardly ever goes over 20, the skeleton's +4 attack bonus still hits often enough to matter at high levels, particularly if you have a way to grant advantage. The skeletons can't hold up to much punishment, but they can still dish it out.</p><p></p><p>Like I said--the Army of Darkness is <em>very</em> effective. It's just that the logistical problems of keeping them around and replacing lost troops are too much for a typical adventuring party to manage. If you're in a position to prepare for battle, and you have a graveyard and a stack of short bows handy, you can open combat with a ferocious volley. A foe without AoE attacks will then be forced to choose between swatting down skeletons while the PCs hammer it, or working on PCs while being harassed by steady arrow fire.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6557025, member: 58197"] Bounded accuracy is key here. Because enemy AC hardly ever goes over 20, the skeleton's +4 attack bonus still hits often enough to matter at high levels, particularly if you have a way to grant advantage. The skeletons can't hold up to much punishment, but they can still dish it out. Like I said--the Army of Darkness is [I]very[/I] effective. It's just that the logistical problems of keeping them around and replacing lost troops are too much for a typical adventuring party to manage. If you're in a position to prepare for battle, and you have a graveyard and a stack of short bows handy, you can open combat with a ferocious volley. A foe without AoE attacks will then be forced to choose between swatting down skeletons while the PCs hammer it, or working on PCs while being harassed by steady arrow fire. [/QUOTE]
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