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Necromancer's Legacy 2: Q&A
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<blockquote data-quote="Saepiroth" data-source="post: 798548" data-attributes="member: 9019"><p>+2; <em>of Undead Swarm (minor)</em></p><p></p><p>any creature dropped or slain by a weapon with this effect reanimates as a zombie 4d12 hours later. the zombie is uncontrolled and remains in the area that it was slain, until a small or larger living creature approaches within 100 feet of the corpse. the zombie will then attempt to slay the creature, and will follow it for up to 4d12 hours in order to do so. </p><p>this reanimation can be prevented by anything that would prevent a victim of a Ghoul's 'create spawn' attack from becoming a Ghoul.</p><p></p><p>Prereq; <em>Animate Dead</em></p><p></p><p></p><p></p><p>+3, <em>of Undead Swarm (Major)</em></p><p></p><p>identical to <em>Minor Undead Swarm</em>, except the raised creature returns as a Ghoul, not a zombie. </p><p></p><p>Prereq; <em>Create Undead</em> -OR- <em>Control Undead</em></p><p></p><p></p><p></p><p>+2, <em>of Undead Bodyguards (minor)</em></p><p></p><p>Any creature dropped or slain by a weapon with this effect reanimates as a zombie 1d10 rounds after it's death. </p><p>It raises under the control of the weapon's weilder, and will faithfully enact any verbal order issued with the weapon in hand. if the weapon is lost, all undead produced by it will continue with their last order until the weapon is grasped and a new order is provided. if the weapon is destroyed, all undead created by it instantly collapse into dust.</p><p></p><p>reanimation can be prevented by anything that would prevent a victim of a Ghoul's 'create spawn' attack from becoming a Ghoul. </p><p></p><p>this weapon can control up to 8 HD of Undead.</p><p></p><p>Prereq; <em>Animate Dead</em></p><p></p><p></p><p></p><p>+3, <em>of Undead Bodyguards (Major)</em></p><p></p><p>Identical to <em>Minor Undead Bodyguards</em>, except this weapon creates Ghouls and allows control of up to 12 HD.</p><p></p><p>Prereq; <em>Create Undead</em> -OR- <em>Control Undead</em></p></blockquote><p></p>
[QUOTE="Saepiroth, post: 798548, member: 9019"] +2; [i]of Undead Swarm (minor)[/i] any creature dropped or slain by a weapon with this effect reanimates as a zombie 4d12 hours later. the zombie is uncontrolled and remains in the area that it was slain, until a small or larger living creature approaches within 100 feet of the corpse. the zombie will then attempt to slay the creature, and will follow it for up to 4d12 hours in order to do so. this reanimation can be prevented by anything that would prevent a victim of a Ghoul's 'create spawn' attack from becoming a Ghoul. Prereq; [i]Animate Dead[/i] +3, [i]of Undead Swarm (Major)[/i] identical to [i]Minor Undead Swarm[/i], except the raised creature returns as a Ghoul, not a zombie. Prereq; [i]Create Undead[/i] -OR- [i]Control Undead[/i] +2, [i]of Undead Bodyguards (minor)[/i] Any creature dropped or slain by a weapon with this effect reanimates as a zombie 1d10 rounds after it's death. It raises under the control of the weapon's weilder, and will faithfully enact any verbal order issued with the weapon in hand. if the weapon is lost, all undead produced by it will continue with their last order until the weapon is grasped and a new order is provided. if the weapon is destroyed, all undead created by it instantly collapse into dust. reanimation can be prevented by anything that would prevent a victim of a Ghoul's 'create spawn' attack from becoming a Ghoul. this weapon can control up to 8 HD of Undead. Prereq; [i]Animate Dead[/i] +3, [i]of Undead Bodyguards (Major)[/i] Identical to [i]Minor Undead Bodyguards[/i], except this weapon creates Ghouls and allows control of up to 12 HD. Prereq; [i]Create Undead[/i] -OR- [i]Control Undead[/i] [/QUOTE]
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Necromancer's Legacy 2: Q&A
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