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Necromancer's Legacy 2: Q&A
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<blockquote data-quote="Clay_More" data-source="post: 819165" data-attributes="member: 9813"><p>Yeah, I did get it. Im going to print it out tomorrow evening. I have been getting used to getting things printed out as soon as I get a chance, since I cant download here where I am normally. </p><p></p><p>I had another weapon ability from an earlier venture that I is planning on using. </p><p></p><p><strong>Trail of Depravity</strong></p><p>The Weapon is constantly surrounded by a swirling cloud of black materia. The black matter is actually unholy energy that seeps forth slowly. The weapon causes 1d8 extra points of damage against living creatures. </p><p>The black cloud isnt strongly connected to the weapon and if the wielder swings his sword, residue will be left over from the cloud. The residue will linger on for five rounds before dispersing. If the wielder, for example, attacks a creature in one round, he will leave black residue in the 5 ft. square even if he hit or not. Anyone moving through that square would have to roll a reflex saving throw against a DC of 12 or take 1d8 points of unholy damage. For every attack beyond the first done against a creature in that square, the DC increases by +2. The creature standing in the square has to roll the saving throw every round as well. The weapon leaves more and more residue as it is use, which is why it becomes increasingly harder to avoid it. </p><p>The wielder can use a full round action to completely taint a 5 ft. square, making it impossible for anyone moving through the square to avoid it. The square needs to be empty before the wielder can perform this action though. Anyone moving through such a tainted square takes 2d8 points of unholy damage. </p><p></p><p>Market Price: +4, perhaps +5</p><p>Requirements: Craft Magic Arms and Armors, <em>Enervation</em></p></blockquote><p></p>
[QUOTE="Clay_More, post: 819165, member: 9813"] Yeah, I did get it. Im going to print it out tomorrow evening. I have been getting used to getting things printed out as soon as I get a chance, since I cant download here where I am normally. I had another weapon ability from an earlier venture that I is planning on using. [B]Trail of Depravity[/B] The Weapon is constantly surrounded by a swirling cloud of black materia. The black matter is actually unholy energy that seeps forth slowly. The weapon causes 1d8 extra points of damage against living creatures. The black cloud isnt strongly connected to the weapon and if the wielder swings his sword, residue will be left over from the cloud. The residue will linger on for five rounds before dispersing. If the wielder, for example, attacks a creature in one round, he will leave black residue in the 5 ft. square even if he hit or not. Anyone moving through that square would have to roll a reflex saving throw against a DC of 12 or take 1d8 points of unholy damage. For every attack beyond the first done against a creature in that square, the DC increases by +2. The creature standing in the square has to roll the saving throw every round as well. The weapon leaves more and more residue as it is use, which is why it becomes increasingly harder to avoid it. The wielder can use a full round action to completely taint a 5 ft. square, making it impossible for anyone moving through the square to avoid it. The square needs to be empty before the wielder can perform this action though. Anyone moving through such a tainted square takes 2d8 points of unholy damage. Market Price: +4, perhaps +5 Requirements: Craft Magic Arms and Armors, [I]Enervation[/I] [/QUOTE]
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Necromancer's Legacy 2: Q&A
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