Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Necromancers Legacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2010169" data-attributes="member: 18387"><p><strong>By Brad Mix, Staff Reviewer d20 Magazine Rack</strong></p><p></p><p><strong>Sizing Up the Target</strong></p><p>Necromancers Legacy from Ambient d20 Games and published by Mystic Eye Games is 88 pages in length and written by Jason Parent. It is part of the Arcane Mysteries line and retails for $16.99. </p><p></p><p><strong>First Blood</strong></p><p>The prologue starts of with the history of a long dead necromancer who had a great impact on the area he conquered. A timeline is also provided giving a little more in depth information about when, and how the necromancer proceeded with his take over. This information is given to help add a little history to any campaign world. The little story in itself is not very interesting but the rest of the book more than makes up for it.</p><p></p><p>Chapter 1 lists spells that are available to most necromantic classes and prestige classes. Including, Assassin, Blackguard, Cleric, Druid, Ranger, Wizard, Necromancer, and Death Knight. A lot of these spells are detailed in other works and the author makes great use of the OGL. He even states that he did not try to reinvent the wheel when there are so many other good resources out there. A nice little added feature is flavor text before the spells that describes the effect or preparation for the spell. </p><p></p><p>Chapter 3 adds many new prestige classes that deal with the undead and negative energy. The Anam’Glac are evil druids that gain power by eating the souls of the recently dead. The Dark Heart are undead who have mastered the powers of negative energy and gain spell like abilities. This increased energy also grants Turn Resistance Knights of the Dread Legion are warriors who train constantly and gain additional bonus feats. The ultimate for this knight is the ebon armor. At the highest level the armor is fused with the person and actually heals as the wearer heals. Legions are the battlefield generals of a necromancer’s army. They gain command undead and spell casting ability. The Loahm are Psions who bond with a bird that they enhance with their own psionic powers. Advancing as a Lotahm gives more and more bird like abilities. Eventually gaining the ability to shape change into a bird. </p><p></p><p>The Mad Tailor is a disturbing individual who remodels people and creatures. Madness sets in quickly when this class is taken. No sane person could advance doing this kind of work. At high enough level the Mad Tailor gains the ability to use magical creatures in his constructs. Pale Riders were followers of Gar’Udok. The gain nightmarish steeds and the ability to slay the living with just a touch. The Priest of Bone seeks to release the flesh that binds his bones. While not dead or undead this character attempts to achieve the look of the skeleton. Prophets are touched by the divine to follow the deity’s word. Prophets are given additional domains to choose spells from. Zombie Master gains the abilities to bolster zombies and also reanimate undead that have all ready been destroyed. More powerful zombies can also be summoned. </p><p></p><p>The book finishes out with a few feats, magic items and details for some evil gods. </p><p></p><p><strong>Critical Hits</strong></p><p>Chapter 2 covers all sorts of creatures, mostly constructs and a new race of draconic kobolds. The Crypt Angel is a Diva that has fallen on the presence of another immortal. This creature is then brought back as a Crypt Angel. These new angels are quick to engage in combat and have a dark aura that surrounds them. The draconic kobolds are faster versions of the standard kobold. Their draconic blood offers draconic special abilities and can even use magic items. Sorcerer is the favored class of these kobolds.</p><p></p><p>The Constructs for the Mad Tailor are given a complete write up including all stats and abilities. Disease Golems are composed of mummy remains and can inflict disease with a single. These 12-foot monsters are slow and can’t run, so avoiding them is not too hard. Obsidian Golems are variants of the stone golem. They hit hard and can even cause petrification. Poison Golem is a combination of rare poisons and toxic blood of fiends. Four special attacks make this brute one to avoid. A Flesh Minotaur is typically a guardian who attacks anyone it does not recognize. The process for creating a True Mummy is also included.</p><p></p><p>A detailed table of contents makes finding information quick and easy. </p><p></p><p><strong>Critical Misses</strong></p><p>There isn’t much to not like about this book. A few spelling errors and format inconsistencies are the only things that come to mind. The black and white artwork is good. I would have liked to see color for the new monsters though. </p><p></p><p>A few of the new prestige classes are a little overbalanced and better suited for NPC use. The Dark Heart for example has to be undead already just to qualify for the prestige class. The Mad Tailor is just plain creepy (see the picture on page 63). </p><p></p><p><strong>Coup de Grace</strong></p><p>This is another book in an increasing line of Necromantic themed books, but this one really delivers. There is a lot of information packed into the 88 pages. The great part is you can pick and chose what you want to include in your campaign. The use of the OGL really makes this a useful tool and should belong on every ones shelf.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=3" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010169, member: 18387"] [b]By Brad Mix, Staff Reviewer d20 Magazine Rack[/b] [b]Sizing Up the Target[/b] Necromancers Legacy from Ambient d20 Games and published by Mystic Eye Games is 88 pages in length and written by Jason Parent. It is part of the Arcane Mysteries line and retails for $16.99. [b]First Blood[/b] The prologue starts of with the history of a long dead necromancer who had a great impact on the area he conquered. A timeline is also provided giving a little more in depth information about when, and how the necromancer proceeded with his take over. This information is given to help add a little history to any campaign world. The little story in itself is not very interesting but the rest of the book more than makes up for it. Chapter 1 lists spells that are available to most necromantic classes and prestige classes. Including, Assassin, Blackguard, Cleric, Druid, Ranger, Wizard, Necromancer, and Death Knight. A lot of these spells are detailed in other works and the author makes great use of the OGL. He even states that he did not try to reinvent the wheel when there are so many other good resources out there. A nice little added feature is flavor text before the spells that describes the effect or preparation for the spell. Chapter 3 adds many new prestige classes that deal with the undead and negative energy. The Anam’Glac are evil druids that gain power by eating the souls of the recently dead. The Dark Heart are undead who have mastered the powers of negative energy and gain spell like abilities. This increased energy also grants Turn Resistance Knights of the Dread Legion are warriors who train constantly and gain additional bonus feats. The ultimate for this knight is the ebon armor. At the highest level the armor is fused with the person and actually heals as the wearer heals. Legions are the battlefield generals of a necromancer’s army. They gain command undead and spell casting ability. The Loahm are Psions who bond with a bird that they enhance with their own psionic powers. Advancing as a Lotahm gives more and more bird like abilities. Eventually gaining the ability to shape change into a bird. The Mad Tailor is a disturbing individual who remodels people and creatures. Madness sets in quickly when this class is taken. No sane person could advance doing this kind of work. At high enough level the Mad Tailor gains the ability to use magical creatures in his constructs. Pale Riders were followers of Gar’Udok. The gain nightmarish steeds and the ability to slay the living with just a touch. The Priest of Bone seeks to release the flesh that binds his bones. While not dead or undead this character attempts to achieve the look of the skeleton. Prophets are touched by the divine to follow the deity’s word. Prophets are given additional domains to choose spells from. Zombie Master gains the abilities to bolster zombies and also reanimate undead that have all ready been destroyed. More powerful zombies can also be summoned. The book finishes out with a few feats, magic items and details for some evil gods. [b]Critical Hits[/b] Chapter 2 covers all sorts of creatures, mostly constructs and a new race of draconic kobolds. The Crypt Angel is a Diva that has fallen on the presence of another immortal. This creature is then brought back as a Crypt Angel. These new angels are quick to engage in combat and have a dark aura that surrounds them. The draconic kobolds are faster versions of the standard kobold. Their draconic blood offers draconic special abilities and can even use magic items. Sorcerer is the favored class of these kobolds. The Constructs for the Mad Tailor are given a complete write up including all stats and abilities. Disease Golems are composed of mummy remains and can inflict disease with a single. These 12-foot monsters are slow and can’t run, so avoiding them is not too hard. Obsidian Golems are variants of the stone golem. They hit hard and can even cause petrification. Poison Golem is a combination of rare poisons and toxic blood of fiends. Four special attacks make this brute one to avoid. A Flesh Minotaur is typically a guardian who attacks anyone it does not recognize. The process for creating a True Mummy is also included. A detailed table of contents makes finding information quick and easy. [b]Critical Misses[/b] There isn’t much to not like about this book. A few spelling errors and format inconsistencies are the only things that come to mind. The black and white artwork is good. I would have liked to see color for the new monsters though. A few of the new prestige classes are a little overbalanced and better suited for NPC use. The Dark Heart for example has to be undead already just to qualify for the prestige class. The Mad Tailor is just plain creepy (see the picture on page 63). [b]Coup de Grace[/b] This is another book in an increasing line of Necromantic themed books, but this one really delivers. There is a lot of information packed into the 88 pages. The great part is you can pick and chose what you want to include in your campaign. The use of the OGL really makes this a useful tool and should belong on every ones shelf. [color=green][b]To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=3]www.d20zines.com.[/url][/b][/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Necromancers Legacy
Top