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Necromancers...Who else wants them?
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<blockquote data-quote="Wik" data-source="post: 5163410" data-attributes="member: 40177"><p>Sorry, but you're misremembering. </p><p></p><p>2e definitely had necromancers, in the original Player's Handbook. They were one of the eight original schools of specialization, though they didn't get much in the way of spells until the Tome of Magic was released. There was also the Complete Book of Wizards, which gave more Necromancy love. And then, of course, there was the Complete Book of Necromancers, which was entirely focused on Necros... as villains. So yeah, there was a 2e Necromancer "Class". You could argue that it was really just a subclass of wizard, but then you'd just as readily be arguing that ranger was a subclass of fighter, which is technically true (but realistically wrong).</p><p></p><p>As for 3e, we had the same situation - Necros were available right out the gate as a variant wizard. and we had plenty of rules that expanded upon this - feat choices, and the excellent specialist wizard possibilities found in UA. And Heroes of Horror had a "Dread Necromancer" class that seemed okay in play... I think we had one for a while in our Savage Tide game, but I don't really remember how it worked in actual play (the player had a Cleric running for a while, and was a warlock before the dread necro, so the actual necro part is a complete haze).</p></blockquote><p></p>
[QUOTE="Wik, post: 5163410, member: 40177"] Sorry, but you're misremembering. 2e definitely had necromancers, in the original Player's Handbook. They were one of the eight original schools of specialization, though they didn't get much in the way of spells until the Tome of Magic was released. There was also the Complete Book of Wizards, which gave more Necromancy love. And then, of course, there was the Complete Book of Necromancers, which was entirely focused on Necros... as villains. So yeah, there was a 2e Necromancer "Class". You could argue that it was really just a subclass of wizard, but then you'd just as readily be arguing that ranger was a subclass of fighter, which is technically true (but realistically wrong). As for 3e, we had the same situation - Necros were available right out the gate as a variant wizard. and we had plenty of rules that expanded upon this - feat choices, and the excellent specialist wizard possibilities found in UA. And Heroes of Horror had a "Dread Necromancer" class that seemed okay in play... I think we had one for a while in our Savage Tide game, but I don't really remember how it worked in actual play (the player had a Cleric running for a while, and was a warlock before the dread necro, so the actual necro part is a complete haze). [/QUOTE]
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