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Necromancy Cantrip Idea
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8046074" data-attributes="member: 6871653"><p>Another idea, taken from 4e at-will:</p><p></p><p>Phantom Cage</p><p>Necromancy</p><p>1 action</p><p>Range: 1 creature within 60 ft</p><p></p><p>By summoning an howling spirit of pain that completely surrounds your foe, you give it no opportunity to escape. In its mind, the enemy sees itself hemmed in by a spinning mass of deadly blades, perceiving grievous wounds that your magic translates to pure pain. Pick a target within range. The target must make an Athletic or Acrobatic check against your spell DC or take 1d6 cold damage and is grappled until the end of your next turn. Each time the target fail to escape the wraith icy grip, it takes 1d6 cold damage. The damage increases to yadayadayada...</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8046074, member: 6871653"] Another idea, taken from 4e at-will: Phantom Cage Necromancy 1 action Range: 1 creature within 60 ft By summoning an howling spirit of pain that completely surrounds your foe, you give it no opportunity to escape. In its mind, the enemy sees itself hemmed in by a spinning mass of deadly blades, perceiving grievous wounds that your magic translates to pure pain. Pick a target within range. The target must make an Athletic or Acrobatic check against your spell DC or take 1d6 cold damage and is grappled until the end of your next turn. Each time the target fail to escape the wraith icy grip, it takes 1d6 cold damage. The damage increases to yadayadayada... [/QUOTE]
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