Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Necromancy Cantrip Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccooke" data-source="post: 8046101" data-attributes="member: 6695890"><p>Hmm. I don't like the automatic damage on a cantrip, for either version.</p><p>I'm not sure about the concentration, either, but here's an attempt at the concept that I think is about balanced:</p><p></p><p><strong>Devouring wraiths</strong></p><p><em>Necromancy cantrip</em></p><p><strong>Casting time</strong>: 1 bonus action</p><p><strong>Range</strong>: 30'</p><p><strong>Components</strong>: V, S, M (a weapon which has taken the life of a sentient creature)</p><p><strong>Duration:</strong> Concentration (1 minute)</p><p></p><p>The space around you becomes filled with shadowy forms which follow your movements and attack on your command. On each of your turns until the spell ends, you may use an action to direct the wraiths to attack a target within the spell's range, who must make a Wisdom saving throw or take 1d4 necrotic damage and have disadvantage on its next saving throw.</p><p>The spirits attack more targets when you reach higher levels: two targets at 5th level, three at 11th level and four targets at 17th level. You may designate the same target more than once.</p><p></p><p>(Following the Vicious Mockery and Eldritch Blast molds on this, obviously. The material component feels like good flavour (... and its not as if it's hard for a party to come across such a thing most of the time, which is the test of a decent material focus - something which <em>could</em> be taken away, but can be replaced relatively easily). I think multiple attacks could easily be OP, though, which is why on balance I kept Concentration, and set it to saving throws rather than advantage on attacks against the target - it will usually cost more resources to take real advantage. That could still be too much, though - another options for the rider might be "and becomes vulnerable to necrotic damage until the end of your next turn". I couldn't think of a great wording for this, but I do really like something like "and the next time the target causes another creature to make a saving throw before the end of your next turn, that saving throw is made with advantage".</p><p></p><p>(Edit: Actually putting the trigger clause in. Doh)</p></blockquote><p></p>
[QUOTE="ccooke, post: 8046101, member: 6695890"] Hmm. I don't like the automatic damage on a cantrip, for either version. I'm not sure about the concentration, either, but here's an attempt at the concept that I think is about balanced: [B]Devouring wraiths[/B] [I]Necromancy cantrip[/I] [B]Casting time[/B]: 1 bonus action [B]Range[/B]: 30' [B]Components[/B]: V, S, M (a weapon which has taken the life of a sentient creature) [B]Duration:[/B] Concentration (1 minute) The space around you becomes filled with shadowy forms which follow your movements and attack on your command. On each of your turns until the spell ends, you may use an action to direct the wraiths to attack a target within the spell's range, who must make a Wisdom saving throw or take 1d4 necrotic damage and have disadvantage on its next saving throw. The spirits attack more targets when you reach higher levels: two targets at 5th level, three at 11th level and four targets at 17th level. You may designate the same target more than once. (Following the Vicious Mockery and Eldritch Blast molds on this, obviously. The material component feels like good flavour (... and its not as if it's hard for a party to come across such a thing most of the time, which is the test of a decent material focus - something which [I]could[/I] be taken away, but can be replaced relatively easily). I think multiple attacks could easily be OP, though, which is why on balance I kept Concentration, and set it to saving throws rather than advantage on attacks against the target - it will usually cost more resources to take real advantage. That could still be too much, though - another options for the rider might be "and becomes vulnerable to necrotic damage until the end of your next turn". I couldn't think of a great wording for this, but I do really like something like "and the next time the target causes another creature to make a saving throw before the end of your next turn, that saving throw is made with advantage". (Edit: Actually putting the trigger clause in. Doh) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Necromancy Cantrip Idea
Top