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Necromancy Cantrip Idea
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<blockquote data-quote="Coroc" data-source="post: 8046122" data-attributes="member: 6895991"><p>Although the damage output seems to be in line, and the fluff is great, I must agree with [USER=59848]@Hawk Diesel[/USER] that the spell structure is pretty unusual for a cantrip. I would suggest, that you up the damage a bit plus making it, so only the second target gets damage, but instead add a fear effect for one round for the target from whom the wraith emerges. I mean, it is pretty scary if some wraith emerges from your body. But still I rather see this, even with my suggested alterations, (depending on the damage) as at least a first level spell, if you put in the concentration part.</p><p></p><p>Imho cantrips never should require concentration, since they also do never require spell slots. They are magic tricks, which can get potent in later levels, or, in the case of sorcerers, get metamagic enhancements, but they are not high science, like spells on which you have to concentrate.</p><p></p><p>Edit: Think about a undead familiar rather if you want to give necromancers a thematically fitting goodie. It would be perfectly ok to have a familiar perform all the stunts (emerging, but as I suggested with minor fear but w/o damage) and then attacking another enemy for 1d4.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8046122, member: 6895991"] Although the damage output seems to be in line, and the fluff is great, I must agree with [USER=59848]@Hawk Diesel[/USER] that the spell structure is pretty unusual for a cantrip. I would suggest, that you up the damage a bit plus making it, so only the second target gets damage, but instead add a fear effect for one round for the target from whom the wraith emerges. I mean, it is pretty scary if some wraith emerges from your body. But still I rather see this, even with my suggested alterations, (depending on the damage) as at least a first level spell, if you put in the concentration part. Imho cantrips never should require concentration, since they also do never require spell slots. They are magic tricks, which can get potent in later levels, or, in the case of sorcerers, get metamagic enhancements, but they are not high science, like spells on which you have to concentrate. Edit: Think about a undead familiar rather if you want to give necromancers a thematically fitting goodie. It would be perfectly ok to have a familiar perform all the stunts (emerging, but as I suggested with minor fear but w/o damage) and then attacking another enemy for 1d4. [/QUOTE]
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