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Necromancy Cantrip Idea
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<blockquote data-quote="Asisreo" data-source="post: 8046125" data-attributes="member: 7019027"><p>You can grab the Spiritual Weapon and use it as a melee weapon, though. </p><p></p><p>I understand the need for spells to "only do what they say they do," in order for them to <em>feel</em> structured. But that part of the Sage Advice is an unofficial tweet. Forget it exists and read as if you're a lawyer. Spiritual Weapon creates a weapon. It should be bound by all the requirements any other weapon has, like being targeted. It should be able to be wielded. </p><p></p><p>Now, you may want to make a case for spiritual guardians, but there's a few differences. First off, the spirits don't do anything. It's <em>implied</em> they deal damage, but there's nothing saying that the spirits are doing anything but looking pretty while the magical essence of the spell itself deals damage. </p><p></p><p>Let me be clear, I do believe the spirits should also be prone to being targeted. The only reason it isn't specified is because they aren't doing anything. You can banish a spirit but you've effectively wasted your turn. You can banish <em>all</em> the spirits and you've still accomplished nothing since they aren't what's causing the effects. How many spirits are there? Depends on the DM. Can they talk? Ask the DM. Are they friendly? Ask the DM. </p><p></p><p>These wraiths, on the otherhand, are being a direct force. It's like having a Ranger's companion except they aren't given stats.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8046125, member: 7019027"] You can grab the Spiritual Weapon and use it as a melee weapon, though. I understand the need for spells to "only do what they say they do," in order for them to [I]feel[/I] structured. But that part of the Sage Advice is an unofficial tweet. Forget it exists and read as if you're a lawyer. Spiritual Weapon creates a weapon. It should be bound by all the requirements any other weapon has, like being targeted. It should be able to be wielded. Now, you may want to make a case for spiritual guardians, but there's a few differences. First off, the spirits don't do anything. It's [I]implied[/I] they deal damage, but there's nothing saying that the spirits are doing anything but looking pretty while the magical essence of the spell itself deals damage. Let me be clear, I do believe the spirits should also be prone to being targeted. The only reason it isn't specified is because they aren't doing anything. You can banish a spirit but you've effectively wasted your turn. You can banish [I]all[/I] the spirits and you've still accomplished nothing since they aren't what's causing the effects. How many spirits are there? Depends on the DM. Can they talk? Ask the DM. Are they friendly? Ask the DM. These wraiths, on the otherhand, are being a direct force. It's like having a Ranger's companion except they aren't given stats. [/QUOTE]
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