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Necromancy Isn't Evil
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<blockquote data-quote="Clay_More" data-source="post: 1780213" data-attributes="member: 9813"><p>I also began working on spells that duplicate the life giving powers, starting with the simple Tyre's Fleshpuppet that I just posted. </p><p></p><p><strong>Tyre’s Fleshpuppet</strong></p><p><em>Necromancy</em></p><p><strong>Level:</strong> Sor/Wiz 1</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> Touch</p><p><strong>Effect:</strong> Creates a living flesh-creature from dead tissue</p><p><strong>Duration:</strong> Instantaneous</p><p></p><p><em>Tyre’s Fleshpuppet</em> uses flesh and muscles from deceased creatures to create a new, living creature. The caster casts the spell on the stitched together material components. This brings life into the small creation, which becomes an actual, living, breathing creature. The Fleshpuppet is mostly used for sacrificial purposes. It has 2 HD, a Constitution score of 14 and 13 hp. The creature is size Tiny and weighs roughly 15 pounds. A Fleshpuppet doesn’t have any limbs or appendages; it isn’t able to move on its own accord. The Fleshpuppet is not even vaguely human in appearance, it is a small, round ball of flesh and tissue that lacks even basic visual organs, hideous and revolting to look at. </p><p>The Fleshpuppet fails all Saving Throws automatically and some Necromancers have been known to use the Fleshpuppet as a target for spells that steal life or energy.</p><p><strong>Material Components:</strong> 15 pounds of muscle and flesh. The heart from a creature of size Tiny or less. All components are stitched together.</p><p></p><p></p><p><strong>Detect Spirits</strong></p><p><em>Divination</em></p><p><strong>Level:</strong> Brd 4, Clr 3, Drd 3, Rgr 3, Sor/Wiz 4</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> 60 ft.</p><p><strong>Area:</strong> Quarter circle emanating from the character to the extreme of the range</p><p><strong>Duration:</strong> Concentration, up to 1 minute/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>The caster can detect the presence of spirits. While the spell lasts, they caster can see spirits as if though they were living creatures. They are still transparent and vague, so the caster will never confuse the spirits with living creatures. By studying a single spirit for a prolonged period of time, the caster can gain additional information about it, according to the time he spends observing it.</p><p></p><p>1st Round: The caster can see if the spirit seems to be attached to a certain object, location or person. The caster can also see if the spirit is using any of its powers.</p><p></p><p>2nd Round: The caster can detect which emotion it is that empowers the spirit, as well as the spirits alignment. If the spirit is not empowered by an emotion, but is a nature or elemental spirit, the caster will also be able of detecting this.</p><p></p><p>3rd Round: The caster can detect if the spirit is able of using any form of manifestation, both animating and ethereal. The caster can also detect the strongest of the spirits Powers, but not any lesser Powers it may know.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 1780213, member: 9813"] I also began working on spells that duplicate the life giving powers, starting with the simple Tyre's Fleshpuppet that I just posted. [b]Tyre’s Fleshpuppet[/b] [i]Necromancy[/i] [b]Level:[/b] Sor/Wiz 1 [b]Components:[/b] V, S, M [b]Casting Time:[/b] 10 minutes [b]Range:[/b] Touch [b]Effect:[/b] Creates a living flesh-creature from dead tissue [b]Duration:[/b] Instantaneous [i]Tyre’s Fleshpuppet[/i] uses flesh and muscles from deceased creatures to create a new, living creature. The caster casts the spell on the stitched together material components. This brings life into the small creation, which becomes an actual, living, breathing creature. The Fleshpuppet is mostly used for sacrificial purposes. It has 2 HD, a Constitution score of 14 and 13 hp. The creature is size Tiny and weighs roughly 15 pounds. A Fleshpuppet doesn’t have any limbs or appendages; it isn’t able to move on its own accord. The Fleshpuppet is not even vaguely human in appearance, it is a small, round ball of flesh and tissue that lacks even basic visual organs, hideous and revolting to look at. The Fleshpuppet fails all Saving Throws automatically and some Necromancers have been known to use the Fleshpuppet as a target for spells that steal life or energy. [b]Material Components:[/b] 15 pounds of muscle and flesh. The heart from a creature of size Tiny or less. All components are stitched together. [b]Detect Spirits[/b] [i]Divination[/i] [b]Level:[/b] Brd 4, Clr 3, Drd 3, Rgr 3, Sor/Wiz 4 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] 60 ft. [b]Area:[/b] Quarter circle emanating from the character to the extreme of the range [b]Duration:[/b] Concentration, up to 1 minute/level (D) [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No The caster can detect the presence of spirits. While the spell lasts, they caster can see spirits as if though they were living creatures. They are still transparent and vague, so the caster will never confuse the spirits with living creatures. By studying a single spirit for a prolonged period of time, the caster can gain additional information about it, according to the time he spends observing it. 1st Round: The caster can see if the spirit seems to be attached to a certain object, location or person. The caster can also see if the spirit is using any of its powers. 2nd Round: The caster can detect which emotion it is that empowers the spirit, as well as the spirits alignment. If the spirit is not empowered by an emotion, but is a nature or elemental spirit, the caster will also be able of detecting this. 3rd Round: The caster can detect if the spirit is able of using any form of manifestation, both animating and ethereal. The caster can also detect the strongest of the spirits Powers, but not any lesser Powers it may know. [/QUOTE]
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