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Necromancy Isn't Evil
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<blockquote data-quote="Clay_More" data-source="post: 1798956" data-attributes="member: 9813"><p>Arkhandus, you seem to have gotten the point about the Fleshpuppet. I think it is a determined fact in roleplaying games that killing a living creature doesn't make you evil. Summoning a creature for no other reason that using it to spring traps is not evil. </p><p></p><p>I have thought about mindless undead as merely programmable computers. Their animating energy is evil, but they merely act as an extension of the creators will. You made your point very clearly, good point.</p><p></p><p></p><p>Al, I changed the Intelligence to 3 instead of 5, it wasn't intentional, I merely didn't have my MM to check if an Intelligence of 3 would qualify any animals for the spell. I also added in that no form of magic enchantment can cause a creature to qualify for the spell if it wouldn't qualify normally. </p><p></p><p>The spell is supposed to be usable only on thinking creatures like humanoids, giants etc. I was unsure about making a spell that gives you XP, but should a Necromancer find a way to use it on a wide scale, he also suffers some hefty payback from Good temples, paladins, adventuring parties. In a campaign where I playtested it, an old doctor had died in a small village and been replaced with a young man who appeared to be a very skilled healer. The young man offered his services for less than the old doctor and the village was happy. Some noticed though that they began feeling tired more easily and it seemed that the energy was seeping out of the villages. Naturally, the point was that the young man had caused the death of the old doctor to take his place. Being a healer, he could easily use his spells to mend wounds and take care of the ill, but he was secretly using Aging Touch to gain power from the villagers. </p><p></p><p>Anyways, here's another spell, hopefully not evil. Its an utility spell I thought up. </p><p></p><p></p><p><strong>Claim Corpse</strong></p><p><em>Necromancy</em></p><p><strong>Level:</strong> Clr 1, Sor/Wiz 1 </p><p><strong>Components:</strong> V, S </p><p><strong>Casting Time:</strong> 1 action </p><p><strong>Range:</strong> Touch </p><p><strong>Targets:</strong> Corpse touched </p><p><strong>Duration:</strong> Permanent </p><p><strong>Saving Throw:</strong> None </p><p><strong>Spell Resistance:</strong> No </p><p></p><p><em>Claim Corpse</em> is used by Necromancers to protect any corpses they have found or collected. Sometimes it is used by good spellcasters to prevent a corpse from being animated as an undead. </p><p>Any corpse affected by <em>Claim Corpse</em> can only be animated by the same spellcaster that cast <em>Claim Corpse</em>. If another spellcaster wishes to animate the corpse as an undead, he must first remove <em>Claim Corpse</em>, for example by casting <em>Dispel Magic</em>.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 1798956, member: 9813"] Arkhandus, you seem to have gotten the point about the Fleshpuppet. I think it is a determined fact in roleplaying games that killing a living creature doesn't make you evil. Summoning a creature for no other reason that using it to spring traps is not evil. I have thought about mindless undead as merely programmable computers. Their animating energy is evil, but they merely act as an extension of the creators will. You made your point very clearly, good point. Al, I changed the Intelligence to 3 instead of 5, it wasn't intentional, I merely didn't have my MM to check if an Intelligence of 3 would qualify any animals for the spell. I also added in that no form of magic enchantment can cause a creature to qualify for the spell if it wouldn't qualify normally. The spell is supposed to be usable only on thinking creatures like humanoids, giants etc. I was unsure about making a spell that gives you XP, but should a Necromancer find a way to use it on a wide scale, he also suffers some hefty payback from Good temples, paladins, adventuring parties. In a campaign where I playtested it, an old doctor had died in a small village and been replaced with a young man who appeared to be a very skilled healer. The young man offered his services for less than the old doctor and the village was happy. Some noticed though that they began feeling tired more easily and it seemed that the energy was seeping out of the villages. Naturally, the point was that the young man had caused the death of the old doctor to take his place. Being a healer, he could easily use his spells to mend wounds and take care of the ill, but he was secretly using Aging Touch to gain power from the villagers. Anyways, here's another spell, hopefully not evil. Its an utility spell I thought up. [b]Claim Corpse[/b] [i]Necromancy[/i] [b]Level:[/b] Clr 1, Sor/Wiz 1 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Touch [b]Targets:[/b] Corpse touched [b]Duration:[/b] Permanent [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No [i]Claim Corpse[/i] is used by Necromancers to protect any corpses they have found or collected. Sometimes it is used by good spellcasters to prevent a corpse from being animated as an undead. Any corpse affected by [i]Claim Corpse[/i] can only be animated by the same spellcaster that cast [i]Claim Corpse[/i]. If another spellcaster wishes to animate the corpse as an undead, he must first remove [i]Claim Corpse[/i], for example by casting [i]Dispel Magic[/i]. [/QUOTE]
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