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<blockquote data-quote="Ozmar" data-source="post: 3227873" data-attributes="member: 8021"><p>Oooo... good idea. There's also a <em>rod of undead mastery</em> somewhere (probably <em>Libris Mortis</em>) which doubles your control limit for a couple grand.</p><p></p><p>I am liking these ideas. I'm also playing a Dread Necromancer. Ozmarius Necromunda Wormfiend is now level 10, and I'm loving him. Been playing from level 1. I actually started as a wizard, but my DM let me convert over to DN once I discovered that class. So now he's a full DN.</p><p></p><p>I took Corpsecrafter, Deadly Chill, Destruction Retribution and finally, Leadership. I am planning on a cleric cohort to supplement my undead with access to cool necromancy spells that I don't have.</p><p></p><p>My minions at the moment include: a chimera zombie (which I ride in battle), an "octopin" zombie (some kind of octopus-like aberration we encountered), and a greater doppleganger skeleton. I've been very impressed with the large number of hit points that the zombies have. The skeleton, as a 9-hd creature, has 100 hit points, and the other two zombies each have over 170 hit points. Since they are all dealing extra cold damage with their attacks, they can be fairly effective.</p><p></p><p>I also have found some useful spells to further increase their offensive ability. <em>Undead torch </em> gives all my undead +2d6 damage against living foes. If I summon 4 troll skeletons with a <em>summon monster V</em>, thats a fairly large mass of threatening undead I can throw into the melee. <em>Blade of blood </em> is a touch spell that can be cast as a swift action to give my skeleton up to 3d6 extra damage on its next attack, if I take 5 damage myself. <em>Spectral hand</em>, of course, lets me deliver all kinds of touch spells, including the <em>blade of blood</em>, all over the battle. And <em>false life </em> (a daily casting) and <em>vampiric touch </em> ensure that I am seldom below my maximum hit points.</p><p></p><p>With a 20 Cha (thanks to a +2 cloak), I can control 90 HD of undead. I am currently only commanding 45. So it could get worse. Yes, I am liking this character very, very much.</p><p></p><p>And don't even get me started about some of my new 5th-level spells. <em>Lesser planar binding? Magic jar</em>? I can't wait to abuse those spells.</p><p></p><p>Dread Necromancer rocks! I've seen another player try to play the True Necromancer in my game before, and sadly, he sucks. They finally made a decent necromancer, and it is the DN.</p><p></p><p>Plus, I get to be a lich someday! Woot!</p><p></p><p>Ozmar the Dread Necromancer</p></blockquote><p></p>
[QUOTE="Ozmar, post: 3227873, member: 8021"] Oooo... good idea. There's also a [I]rod of undead mastery[/I] somewhere (probably [I]Libris Mortis[/I]) which doubles your control limit for a couple grand. I am liking these ideas. I'm also playing a Dread Necromancer. Ozmarius Necromunda Wormfiend is now level 10, and I'm loving him. Been playing from level 1. I actually started as a wizard, but my DM let me convert over to DN once I discovered that class. So now he's a full DN. I took Corpsecrafter, Deadly Chill, Destruction Retribution and finally, Leadership. I am planning on a cleric cohort to supplement my undead with access to cool necromancy spells that I don't have. My minions at the moment include: a chimera zombie (which I ride in battle), an "octopin" zombie (some kind of octopus-like aberration we encountered), and a greater doppleganger skeleton. I've been very impressed with the large number of hit points that the zombies have. The skeleton, as a 9-hd creature, has 100 hit points, and the other two zombies each have over 170 hit points. Since they are all dealing extra cold damage with their attacks, they can be fairly effective. I also have found some useful spells to further increase their offensive ability. [I]Undead torch [/I] gives all my undead +2d6 damage against living foes. If I summon 4 troll skeletons with a [I]summon monster V[/I], thats a fairly large mass of threatening undead I can throw into the melee. [I]Blade of blood [/I] is a touch spell that can be cast as a swift action to give my skeleton up to 3d6 extra damage on its next attack, if I take 5 damage myself. [I]Spectral hand[/I], of course, lets me deliver all kinds of touch spells, including the [I]blade of blood[/I], all over the battle. And [I]false life [/I] (a daily casting) and [I]vampiric touch [/I] ensure that I am seldom below my maximum hit points. With a 20 Cha (thanks to a +2 cloak), I can control 90 HD of undead. I am currently only commanding 45. So it could get worse. Yes, I am liking this character very, very much. And don't even get me started about some of my new 5th-level spells. [I]Lesser planar binding? Magic jar[/I]? I can't wait to abuse those spells. Dread Necromancer rocks! I've seen another player try to play the True Necromancer in my game before, and sadly, he sucks. They finally made a decent necromancer, and it is the DN. Plus, I get to be a lich someday! Woot! Ozmar the Dread Necromancer [/QUOTE]
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