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General Tabletop Discussion
*Dungeons & Dragons
Necromancy School - Any ideas?
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<blockquote data-quote="steeldragons" data-source="post: 6341162" data-attributes="member: 92511"><p>My guesses [as good as any] are that, even if they try to steer PC's clear of being undead factories, the associations of the Necromancer class with the undead will still haunt the class [pun intended]. At least not without a good chunk of spell renaming.</p><p></p><p>Ghoul Touch. Vampiric Touch. Spectral Hand...Animate Dead (obviously, and possibly a renewable class ability rather than an actual spell!). Halt/Disrupt/Command/Create Undead...etc... F'I were making the class, I'd probably give them Turn/Command/Rebuke powers [dependent on arcane energies, of course, not a divine ability] instead of a half dozen "what to do with undead around" spells.</p><p></p><p>You're not going to have a Necromancer class without the undead baggage.</p><p></p><p>I would expect [and 5 editions in, certainly HOPE for, by now] to see Speak with Dead in their repertoire.</p><p></p><p>Necromancer means [in D&D as much as real life] a caster who deals with the dead.</p><p></p><p>Will you be able to make a shiny-happy-white-robed "necro-healer"...for this "White Mage" guy I've heard a lot about...Sure. I would expect so. Not for "cleric level" healing, but a good secondary healer? Sure. But they're still going to have access to a support staff of bony minions and talk to spirits.</p><p></p><p>My two coppers.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6341162, member: 92511"] My guesses [as good as any] are that, even if they try to steer PC's clear of being undead factories, the associations of the Necromancer class with the undead will still haunt the class [pun intended]. At least not without a good chunk of spell renaming. Ghoul Touch. Vampiric Touch. Spectral Hand...Animate Dead (obviously, and possibly a renewable class ability rather than an actual spell!). Halt/Disrupt/Command/Create Undead...etc... F'I were making the class, I'd probably give them Turn/Command/Rebuke powers [dependent on arcane energies, of course, not a divine ability] instead of a half dozen "what to do with undead around" spells. You're not going to have a Necromancer class without the undead baggage. I would expect [and 5 editions in, certainly HOPE for, by now] to see Speak with Dead in their repertoire. Necromancer means [in D&D as much as real life] a caster who deals with the dead. Will you be able to make a shiny-happy-white-robed "necro-healer"...for this "White Mage" guy I've heard a lot about...Sure. I would expect so. Not for "cleric level" healing, but a good secondary healer? Sure. But they're still going to have access to a support staff of bony minions and talk to spirits. My two coppers. [/QUOTE]
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Necromancy School - Any ideas?
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