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Necromancy spells
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<blockquote data-quote="Noir" data-source="post: 1481180" data-attributes="member: 8216"><p><strong>Transmortal Invocation</strong></p><p></p><p><span style="font-size: 10px"><strong>Transmortal Invocation</strong></span></p><p>Necromancy</p><p><strong>Level:</strong> Sor/Wiz 5</p><p><strong>Components:</strong> V, S, M, F</p><p><strong>Casting Time:</strong> 1 hour</p><p><strong>Range:</strong> See text</p><p><strong>Target:</strong> One soul</p><p><strong>Duration:</strong> See text (D)</p><p><strong>Saving Throw:</strong> Will (Harmless)</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>Calls one dead soul of the caster's choosing into a diagram inscribed by the caster. The diagram works exactly as the one needed for Planar Binding, alas a Magic Circle focused inward is required.</p><p>The called soul is allowed to make a Will saving throw to resist the spell. If the saving throw fails the soul is immediatly drawn into the circle and trapped there. The spell last for as long as the caster desires, but for every hour beyond the first, the caster takes one point of Wis damage from the strain of keeping the gates of life and death ajar.</p><p>The soul is incorporeal and incapable of physical manifestation, but it will converse with the caster in any language it knows, although the caster may also cast a Rary's Telepathic Bond in order to communicate telepathically with the spirit. In neither circumstance is it required to speak to the caster or if it does, to tell the truth.</p><p>Among other components, this ritual requires enough blood equivalent to 1 HP per Hit Die of the called soul (at the time of it's death). The blood needs to be fresh and from an intelligent creature(s) for the ritual to work.</p><p></p><p>Material Components: Blood from an intelligent creature(s); ritual equipment various and sundry, such as candles and colored chalk dust.</p><p>Foci: A cold iron bowl; an object associated with the soul called</p></blockquote><p></p>
[QUOTE="Noir, post: 1481180, member: 8216"] [b]Transmortal Invocation[/b] [SIZE=2][B]Transmortal Invocation[/B][/SIZE] Necromancy [B]Level:[/B] Sor/Wiz 5 [B]Components:[/B] V, S, M, F [B]Casting Time:[/B] 1 hour [B]Range:[/B] See text [B]Target:[/B] One soul [B]Duration:[/B] See text (D) [B]Saving Throw:[/B] Will (Harmless) [B]Spell Resistance:[/B] No Calls one dead soul of the caster's choosing into a diagram inscribed by the caster. The diagram works exactly as the one needed for Planar Binding, alas a Magic Circle focused inward is required. The called soul is allowed to make a Will saving throw to resist the spell. If the saving throw fails the soul is immediatly drawn into the circle and trapped there. The spell last for as long as the caster desires, but for every hour beyond the first, the caster takes one point of Wis damage from the strain of keeping the gates of life and death ajar. The soul is incorporeal and incapable of physical manifestation, but it will converse with the caster in any language it knows, although the caster may also cast a Rary's Telepathic Bond in order to communicate telepathically with the spirit. In neither circumstance is it required to speak to the caster or if it does, to tell the truth. Among other components, this ritual requires enough blood equivalent to 1 HP per Hit Die of the called soul (at the time of it's death). The blood needs to be fresh and from an intelligent creature(s) for the ritual to work. Material Components: Blood from an intelligent creature(s); ritual equipment various and sundry, such as candles and colored chalk dust. Foci: A cold iron bowl; an object associated with the soul called [/QUOTE]
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