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Necromancy spells
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<blockquote data-quote="ElectricDragon" data-source="post: 1483815" data-attributes="member: 10778"><p>Your spell: Whispers of Old should have a duration of Concentration as written instead of Instantaneous; but I suggest limiting the duration to: 3 rounds/level (D).</p><p>Something like this:</p><p><strong>Duration:</strong> Concentration (up to 3 rounds/level) (D)</p><p></p><p>As a 4th level spell a wizard could conceivably age someone 21 years per casting of this spell at the minimum level. Sorcerers would get 24 years at the minimum level. This is a high concentration of years for such a low level spell. A half-orc could die of old age from just one casting of this spell. As written you should add the [Death] descriptor to it and raise the level to 5th or higher. </p><p>Limited wish used to age its caster 3 years and Wish 10 years. In 2e and earlier, potions of longevity conferred 1d12 years back to their drinker, and potions of youth gave less. If aging effects are to be used in your game; you should also have some easy method of reversing them (like those potions). Imagine a lich using this against a party: 60 years per casting (using my suggestion); how hard is it to create a lair that amplifies the whisperings of the old skeleton-mage so that it can be heard on multiple levels of its complex? Reincarnation is one way back from death by natural causes; is there only this one way?</p><p></p><p>Kara Tur in 2e had a 7th or 8th level spell that required a unicorn's horn as a material component (used up in the casting). The spell killed one creature (by stealing its lifeforce) and un-aged the caster by 10 years.</p><p></p><p>Darksun had a 7th level spell called Sands of Time that could age things according to their type. Paper could be aged to dust; people by 50-60 years; dragons very little. Higher caster levels enabled more aging: but it must be remembered that Dark Sun enabled characters to achieve levels much higher than now (advanced beings had to be at least 41st level before they could start as avangions, dragons, or elementals). There was also a reverse of the spell (called Reversed Sands of Time).</p><p></p><p>The unlimited nature of the spell as written is way over the top. Unless you add in some kind of rules for vocal loss due to long usage: "I had to quit the spell because I lost my voice; I was unable to cast spells for over a week afterward."</p><p></p><p>Other than this point; I have no problem with your spells. Good work.</p><p></p><p>Ciao</p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 1483815, member: 10778"] Your spell: Whispers of Old should have a duration of Concentration as written instead of Instantaneous; but I suggest limiting the duration to: 3 rounds/level (D). Something like this: [b]Duration:[/b] Concentration (up to 3 rounds/level) (D) As a 4th level spell a wizard could conceivably age someone 21 years per casting of this spell at the minimum level. Sorcerers would get 24 years at the minimum level. This is a high concentration of years for such a low level spell. A half-orc could die of old age from just one casting of this spell. As written you should add the [Death] descriptor to it and raise the level to 5th or higher. Limited wish used to age its caster 3 years and Wish 10 years. In 2e and earlier, potions of longevity conferred 1d12 years back to their drinker, and potions of youth gave less. If aging effects are to be used in your game; you should also have some easy method of reversing them (like those potions). Imagine a lich using this against a party: 60 years per casting (using my suggestion); how hard is it to create a lair that amplifies the whisperings of the old skeleton-mage so that it can be heard on multiple levels of its complex? Reincarnation is one way back from death by natural causes; is there only this one way? Kara Tur in 2e had a 7th or 8th level spell that required a unicorn's horn as a material component (used up in the casting). The spell killed one creature (by stealing its lifeforce) and un-aged the caster by 10 years. Darksun had a 7th level spell called Sands of Time that could age things according to their type. Paper could be aged to dust; people by 50-60 years; dragons very little. Higher caster levels enabled more aging: but it must be remembered that Dark Sun enabled characters to achieve levels much higher than now (advanced beings had to be at least 41st level before they could start as avangions, dragons, or elementals). There was also a reverse of the spell (called Reversed Sands of Time). The unlimited nature of the spell as written is way over the top. Unless you add in some kind of rules for vocal loss due to long usage: "I had to quit the spell because I lost my voice; I was unable to cast spells for over a week afterward." Other than this point; I have no problem with your spells. Good work. Ciao Dave [/QUOTE]
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