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Necromancy spells
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<blockquote data-quote="Mark Chance" data-source="post: 1504025" data-attributes="member: 2795"><p>Well, since J. Lloyd never came around to post info about Dark Arts of Necromancy, I'd figure I'd give a brief outline:</p><p></p><p>1. The Devoted Necromancer. This is a modified specialist wizard with additional class features geared specifically toward necromancy. For example, a devoted necromancer does not get a normal familiar. Instead, he summons a skull familiar, an undead cranium that increases in power as the devoted necromancer advances in levels, but does so in ways different from normal familiars.</p><p></p><p>2. Prestige Classes and Organizations.</p><p></p><p>a. Arcane Skrimshander. A 5-level PrC that scribes bones as the Brew Potion item creation feat using a different medium.</p><p></p><p>b. Corpse Knight. A 10-level PrC with cleric BAB, one good save, and the ability to command an undead horde (which is based on modifications to the Leadership feat). The Order of the Vulture, a knightly order in the service of death, is described as part of this PrC.</p><p></p><p>c. Dark Channeler. A 5-level PrC that focuses on creating, commanding, and strengthening the undead.</p><p></p><p>d. Magistrate of the Damned. A 10-level PrC class that is an undead hunter tailored more for clerics and wizards. His main class feature is his ability to smite the damned.</p><p></p><p>e. Necrophage. A 10-level PrC whose class features include the ability to ingest the abilities of his victims. The Seekers of True Knowledge, desire to fully explore all aspects of death and undeath, are described as part of this PrC.</p><p></p><p>3. Legendary Classes.</p><p></p><p>a. Corpse Lord. An uber-version of the corpse knight who can actually conscript undead creatures into temporary service with his undead horde.</p><p></p><p>b. High Necromancer. This LgC takes the necromancer or devoted necromancer to the next plateau. He can animate dead with but a touch, is surrounded by an aura of desecration, et cetera.</p><p></p><p>4. New Skills: Knowledge (anatomy), Knowledge (necrology), and Knowledge (spirit lore), including specific uses and synergy bonuses.</p><p></p><p>5. Eight New Feats. These are all geared specifically toward the devoted necromancer, necromancy in general, or influencing the undead. Here's one example:</p><p></p><p>Augment Undead [General]</p><p>Undead that you create are more powerful than normal.</p><p>Prerequisite: Spell Focus (Necromancy).</p><p>Benefit: Undead created by you have a +4 enhancement bonus to Strength and +2 hit points per HD.</p><p></p><p>6. Spell Wards and Opposed Spell Conversion. Spell wards is a type of item creation feat largely based on the same idea found in FFG's Spells & Spellcraft. Opposed spell conversion lets a devoted necromancer take a non-necromancy spell and covert it, often with unpleasant side effects, into a necromancy spell.</p><p></p><p>7. New Spells. More than 50 new necromancy spells for levels 0 through 9. Many of these spells are OGC from other sources, but several were written specifically for Dark Arts. Also included is a complete devoted necromancer spell list for levels 0 through 9 that includes all of the new spells as well as necromancy spells from the core rules. Here're a couple of examples:</p><p></p><p>1st-Level Devoted Necromancer Spells</p><p>*Bone CageM. A twisted cage of interlocked bones appears around the target creatures.</p><p>Cause Fear. One creature of 5 HD or less flees for 1d4 rounds.</p><p>Chill Touch. One touch/level deals 1d6 damage and possibly 1 Str damage.</p><p>*Corruption. You destroy food, drinks, and magical healing potions caught in the 5-foot radius burst.</p><p>*Gibbering of the DamnedF. You call forth the tormented gibbering of damned souls to paralyze your foes with fright.</p><p>*Necromancer's Blessing, Lesser. Fills your undead allies with competence in battle.</p><p>Ray of Enfeeblement. Ray deals 1d6 +1 per two levels Str damage.</p><p>*Resist Negative Energy. This spell grants a creature limited protection from negative energy damage, energy drain, and ability damage.</p><p>*Resist Positive Energy. The recipient gains protection from positive energy and undead turning.</p><p>*Undead Servitor IF. Creates short-lived undead creature to fight for you.</p><p></p><p>Bone Cage </p><p>Necromancy</p><p>Level: Sor/Wiz 1</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Area: 1 Medium or smaller creature/level in a 40-ft.-radius spread</p><p>Duration: 1 min./level (D)</p><p>Saving Throw: Reflex negates</p><p>Spell Resistance: No</p><p></p><p>A twisted cage of interlocked bones appears around the target creatures, causing them to become entangled and preventing movement. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check.</p><p></p><p>Arcane Material Component: The rib cage of a small animal.</p><p></p><p>8. A Few Magic Items. Here's an example:</p><p></p><p>Bad Corpse Dust: Made from finely ground bone and black onyx gems, this dark powder casts animate dead when sprinkled on one or more corpses or skeletons. A single sprinkling is sufficient to animate 14 HD worth of skeletons and zombies. The user cannot control more than 28 HD worth of skeletons and zombies animated by bad corpse dust.</p><p> Moderate necromancy; CL 7th; Craft Wondrous Item, animate dead; Price 1,750 gp.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 1504025, member: 2795"] Well, since J. Lloyd never came around to post info about Dark Arts of Necromancy, I'd figure I'd give a brief outline: 1. The Devoted Necromancer. This is a modified specialist wizard with additional class features geared specifically toward necromancy. For example, a devoted necromancer does not get a normal familiar. Instead, he summons a skull familiar, an undead cranium that increases in power as the devoted necromancer advances in levels, but does so in ways different from normal familiars. 2. Prestige Classes and Organizations. a. Arcane Skrimshander. A 5-level PrC that scribes bones as the Brew Potion item creation feat using a different medium. b. Corpse Knight. A 10-level PrC with cleric BAB, one good save, and the ability to command an undead horde (which is based on modifications to the Leadership feat). The Order of the Vulture, a knightly order in the service of death, is described as part of this PrC. c. Dark Channeler. A 5-level PrC that focuses on creating, commanding, and strengthening the undead. d. Magistrate of the Damned. A 10-level PrC class that is an undead hunter tailored more for clerics and wizards. His main class feature is his ability to smite the damned. e. Necrophage. A 10-level PrC whose class features include the ability to ingest the abilities of his victims. The Seekers of True Knowledge, desire to fully explore all aspects of death and undeath, are described as part of this PrC. 3. Legendary Classes. a. Corpse Lord. An uber-version of the corpse knight who can actually conscript undead creatures into temporary service with his undead horde. b. High Necromancer. This LgC takes the necromancer or devoted necromancer to the next plateau. He can animate dead with but a touch, is surrounded by an aura of desecration, et cetera. 4. New Skills: Knowledge (anatomy), Knowledge (necrology), and Knowledge (spirit lore), including specific uses and synergy bonuses. 5. Eight New Feats. These are all geared specifically toward the devoted necromancer, necromancy in general, or influencing the undead. Here's one example: Augment Undead [General] Undead that you create are more powerful than normal. Prerequisite: Spell Focus (Necromancy). Benefit: Undead created by you have a +4 enhancement bonus to Strength and +2 hit points per HD. 6. Spell Wards and Opposed Spell Conversion. Spell wards is a type of item creation feat largely based on the same idea found in FFG's Spells & Spellcraft. Opposed spell conversion lets a devoted necromancer take a non-necromancy spell and covert it, often with unpleasant side effects, into a necromancy spell. 7. New Spells. More than 50 new necromancy spells for levels 0 through 9. Many of these spells are OGC from other sources, but several were written specifically for Dark Arts. Also included is a complete devoted necromancer spell list for levels 0 through 9 that includes all of the new spells as well as necromancy spells from the core rules. Here're a couple of examples: 1st-Level Devoted Necromancer Spells *Bone CageM. A twisted cage of interlocked bones appears around the target creatures. Cause Fear. One creature of 5 HD or less flees for 1d4 rounds. Chill Touch. One touch/level deals 1d6 damage and possibly 1 Str damage. *Corruption. You destroy food, drinks, and magical healing potions caught in the 5-foot radius burst. *Gibbering of the DamnedF. You call forth the tormented gibbering of damned souls to paralyze your foes with fright. *Necromancer's Blessing, Lesser. Fills your undead allies with competence in battle. Ray of Enfeeblement. Ray deals 1d6 +1 per two levels Str damage. *Resist Negative Energy. This spell grants a creature limited protection from negative energy damage, energy drain, and ability damage. *Resist Positive Energy. The recipient gains protection from positive energy and undead turning. *Undead Servitor IF. Creates short-lived undead creature to fight for you. Bone Cage Necromancy Level: Sor/Wiz 1 Components: V, S, M Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 1 Medium or smaller creature/level in a 40-ft.-radius spread Duration: 1 min./level (D) Saving Throw: Reflex negates Spell Resistance: No A twisted cage of interlocked bones appears around the target creatures, causing them to become entangled and preventing movement. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. Arcane Material Component: The rib cage of a small animal. 8. A Few Magic Items. Here's an example: Bad Corpse Dust: Made from finely ground bone and black onyx gems, this dark powder casts animate dead when sprinkled on one or more corpses or skeletons. A single sprinkling is sufficient to animate 14 HD worth of skeletons and zombies. The user cannot control more than 28 HD worth of skeletons and zombies animated by bad corpse dust. Moderate necromancy; CL 7th; Craft Wondrous Item, animate dead; Price 1,750 gp. [/QUOTE]
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