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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Necromantic arcane healing spells
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<blockquote data-quote="yennico" data-source="post: 2270683" data-attributes="member: 11978"><p>9d6 at level 20, not level 9 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Heal is a wis-based skill, not int-based. Remember the heal skill is a cross-class skill for wizards. </p><p></p><p></p><p>9d6 are maximum 54 hps, and on a average roll 31,5. That sounds ok.</p><p></p><p></p><p>your mean: they also take 1d4 damage for every odd caster level (maximum 9d4). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>So if the caster fails the skill check the target of the spell revieves 1d6x1/2 caster level minus 1d4x1/2 caster level hit points. On an average roll this is 1hp per 1/2 caster level.</p><p></p><p></p><p>any organic??? So you can heal vermin, plants.. etc.. That is powerful. IMHO I would drop this effect.</p><p></p><p></p><p>Your spell is a ranged lesser version of a cure spell. It seems IMHO balanced.</p><p></p><p></p><p></p><p>Why should a cleric use this spell instead of a cure spell? </p><p></p><p></p><p>The spell sounds ok except I would raise the spell level to level 3. </p><p></p><p></p><p>The spell sounds ok except I would raise the spell level to level 5.</p></blockquote><p></p>
[QUOTE="yennico, post: 2270683, member: 11978"] 9d6 at level 20, not level 9 :) Heal is a wis-based skill, not int-based. Remember the heal skill is a cross-class skill for wizards. 9d6 are maximum 54 hps, and on a average roll 31,5. That sounds ok. your mean: they also take 1d4 damage for every odd caster level (maximum 9d4). :) So if the caster fails the skill check the target of the spell revieves 1d6x1/2 caster level minus 1d4x1/2 caster level hit points. On an average roll this is 1hp per 1/2 caster level. any organic??? So you can heal vermin, plants.. etc.. That is powerful. IMHO I would drop this effect. Your spell is a ranged lesser version of a cure spell. It seems IMHO balanced. Why should a cleric use this spell instead of a cure spell? The spell sounds ok except I would raise the spell level to level 3. The spell sounds ok except I would raise the spell level to level 5. [/QUOTE]
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Necromantic arcane healing spells
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