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Necromantic spells banned
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<blockquote data-quote="darthkilmor" data-source="post: 3120240" data-attributes="member: 23365"><p>A couple weeks?! Why, you'll be stuffed to the ears with ideas by then! So in that vein...</p><p>The idea above reminds me of this <a href="http://www.wizards.com/default.asp?x=dnd/wdn/20060719a" target="_blank"> http://www.wizards.com/default.asp?x=dnd/wdn/20060719a</a>, but it is bit different.</p><p></p><p>A problem I see is that this is just the guild giving access to necromancy spells, assuming that whatever casters there are don't already have them. More of a long term thing than anything really immediate I'd say so you might want to angle for some more long-term plotlines.</p><p></p><p>so, another idea:</p><p>-After the havoc the necromancer caused, Kelemvor gifts this priest with an artifact that will interfere any arcane necromatic spell in a radius around said artifact(maybe 5 mile radius or soemthing?). Maybe animated undead won't be controlled, or a much more powerful undead would show up(hey, thats not a skeleton, thats a nightwalker! Urrrk! ). The priest can put an invisible symbol/mark on a caster that bypasses this effect, and the mage's guild still wants to be able to cast these spells so they're game to play along with him but don't like it and don't tell everyone why. Maybe the guild heads approach the PC's and ask them to recover/destroy this artifact for them. Or they need to recover some rare mcgruffin/spell component for awesome spell to counteract the effect. Naturally high-lvl wizards are too busy so the PC's get to do this retrieving. Bonus: The party cleric(if there is one and he's good?), stops receiving spells/paladin loses powers if they take this quest. And the priest sends a couple paladins to thwart the PC's efforts. ++Bonus: Artifact is damaging the weave in the area and every ?week/3 days/whatever? another school of magic is being affected, end result=huge dead magic zone. (make a list, illusion, abjuration, etc). Priest doesnt care/ believe even in face of evidence of this, +++Bonus: Artifact isnt actually from kelemvor and another god(bane? I dunno my FR-god lore is weak) sent item / is granting priest spells. ++++Bonus: Agents of deceptive deity above(bane or whatever) are trying to thrwart the PC's as well.</p></blockquote><p></p>
[QUOTE="darthkilmor, post: 3120240, member: 23365"] A couple weeks?! Why, you'll be stuffed to the ears with ideas by then! So in that vein... The idea above reminds me of this [url] http://www.wizards.com/default.asp?x=dnd/wdn/20060719a[/url], but it is bit different. A problem I see is that this is just the guild giving access to necromancy spells, assuming that whatever casters there are don't already have them. More of a long term thing than anything really immediate I'd say so you might want to angle for some more long-term plotlines. so, another idea: -After the havoc the necromancer caused, Kelemvor gifts this priest with an artifact that will interfere any arcane necromatic spell in a radius around said artifact(maybe 5 mile radius or soemthing?). Maybe animated undead won't be controlled, or a much more powerful undead would show up(hey, thats not a skeleton, thats a nightwalker! Urrrk! ). The priest can put an invisible symbol/mark on a caster that bypasses this effect, and the mage's guild still wants to be able to cast these spells so they're game to play along with him but don't like it and don't tell everyone why. Maybe the guild heads approach the PC's and ask them to recover/destroy this artifact for them. Or they need to recover some rare mcgruffin/spell component for awesome spell to counteract the effect. Naturally high-lvl wizards are too busy so the PC's get to do this retrieving. Bonus: The party cleric(if there is one and he's good?), stops receiving spells/paladin loses powers if they take this quest. And the priest sends a couple paladins to thwart the PC's efforts. ++Bonus: Artifact is damaging the weave in the area and every ?week/3 days/whatever? another school of magic is being affected, end result=huge dead magic zone. (make a list, illusion, abjuration, etc). Priest doesnt care/ believe even in face of evidence of this, +++Bonus: Artifact isnt actually from kelemvor and another god(bane? I dunno my FR-god lore is weak) sent item / is granting priest spells. ++++Bonus: Agents of deceptive deity above(bane or whatever) are trying to thrwart the PC's as well. [/QUOTE]
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