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Necromantic spells banned
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<blockquote data-quote="arscott" data-source="post: 3121145" data-attributes="member: 17969"><p>It could be simple politics. The guildmaster is an enchanter with necromancy as a prohibited school, and his allies in the guild also have little use for the art. His main political rival, however, is a necromancer.</p><p></p><p>The guildmaster is a follower of Cyric, and skilled in the arts of manipulation and deceit. Seeing opportunity after the necromancer's defeat, he arranged to have the local preist of kelemvor killed and replaced by a doppelganger cleric. Once the doppelganger was in place, it called for restrictions on the practice of necromancy and the guildmaster quickly aquiesced.</p><p></p><p>With the new restrictions in place, the guildmaster can insure that only his trusted allies have access to necromancy spells. Meanwhile, the doppelganger and other highly-placed followers of Cyric encourange mistrust of necromancy among the city's non-wizard elite. Soon, the guildmaster's necromancer rival will have almost no support outside the guild.</p><p></p><p>Internally, the guildmaster plans to enact even more odious restrictions on necromancy. He'll claim that the guild should police their own, rather than let the supersitious citizenry go on a witchhunt against all arcane casters. This should result in a polarization within the guild--On one side are the guildmaster and his supporters, along with those who really do mistrust necromancy and those who don't want to be seen as necromancy supporters or just don't want to rock the boat. On the other (much smaller) side are the necromancer, his allies, and those few folks willing to stand up against the witchhunt.</p><p></p><p>The guildmaster hopes that the necromancer or one of his allies will openly defy the ban. That will give him the justification to expel the necromancer and his allies from the guild, or even eliminate them in a more permanent fashion.</p></blockquote><p></p>
[QUOTE="arscott, post: 3121145, member: 17969"] It could be simple politics. The guildmaster is an enchanter with necromancy as a prohibited school, and his allies in the guild also have little use for the art. His main political rival, however, is a necromancer. The guildmaster is a follower of Cyric, and skilled in the arts of manipulation and deceit. Seeing opportunity after the necromancer's defeat, he arranged to have the local preist of kelemvor killed and replaced by a doppelganger cleric. Once the doppelganger was in place, it called for restrictions on the practice of necromancy and the guildmaster quickly aquiesced. With the new restrictions in place, the guildmaster can insure that only his trusted allies have access to necromancy spells. Meanwhile, the doppelganger and other highly-placed followers of Cyric encourange mistrust of necromancy among the city's non-wizard elite. Soon, the guildmaster's necromancer rival will have almost no support outside the guild. Internally, the guildmaster plans to enact even more odious restrictions on necromancy. He'll claim that the guild should police their own, rather than let the supersitious citizenry go on a witchhunt against all arcane casters. This should result in a polarization within the guild--On one side are the guildmaster and his supporters, along with those who really do mistrust necromancy and those who don't want to be seen as necromancy supporters or just don't want to rock the boat. On the other (much smaller) side are the necromancer, his allies, and those few folks willing to stand up against the witchhunt. The guildmaster hopes that the necromancer or one of his allies will openly defy the ban. That will give him the justification to expel the necromancer and his allies from the guild, or even eliminate them in a more permanent fashion. [/QUOTE]
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