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Necropolis suggested levels?
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<blockquote data-quote="StalkingBlue" data-source="post: 1542393" data-attributes="member: 645"><p>Hm. I've no more than skimmed Demon God's Fane, but it seemed a pretty solid scenario, certainly one that made sense plot-wise. </p><p></p><p>Re Necropolis, S'mon will be able to tell you more than I could. From what I read of it and gathered from playing in it, there's way too much stuff in it that is just muddled and unclear - not so much rules-wise, but as to Plot context, NPCs' mindsets etc. (Some of the desert monsters S'mon used out of it are pretty cool.) Also the overall plot depends on PCs doing some pretty implausible stuff. </p><p></p><p>Example: <span style="color: Black">One of the nine items you have to assemble to succeed in the main quest is in the belly of a demon crocodile that turns up in a village pond for no good reason - a seeming random encounter the way it's set up, but unless you fight it <em>and cut it open to see whether there's any interesting loot in its entrails</em>, you're just not going to find the item. Not much brains involved in that, just weird assumptions on what the players will have their PCs do. </span>/Example</p><p></p><p>Worse, NPCs tend to act on the same kind of irrational 'logic' expected from PCs. I'm not sure that the scenario's irredeemably bad - if you are willing to rewrite much of it (and not only encounters and rules!), you might get use out of it. </p><p></p><p>So if you don't have the book yet I'd recommend borrowing a copy somewhere and having a good long read before you buy it - as you can tell I haven't been impressed with it. If you were anywhere near me I'd give you my copy: I'd have sold it already, it but I feel it's so bad that I can't in good conscience inflict it on anyone for a price. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1542393, member: 645"] Hm. I've no more than skimmed Demon God's Fane, but it seemed a pretty solid scenario, certainly one that made sense plot-wise. Re Necropolis, S'mon will be able to tell you more than I could. From what I read of it and gathered from playing in it, there's way too much stuff in it that is just muddled and unclear - not so much rules-wise, but as to Plot context, NPCs' mindsets etc. (Some of the desert monsters S'mon used out of it are pretty cool.) Also the overall plot depends on PCs doing some pretty implausible stuff. Example: [COLOR=Black]One of the nine items you have to assemble to succeed in the main quest is in the belly of a demon crocodile that turns up in a village pond for no good reason - a seeming random encounter the way it's set up, but unless you fight it [i]and cut it open to see whether there's any interesting loot in its entrails[/i], you're just not going to find the item. Not much brains involved in that, just weird assumptions on what the players will have their PCs do. [/COLOR]/Example Worse, NPCs tend to act on the same kind of irrational 'logic' expected from PCs. I'm not sure that the scenario's irredeemably bad - if you are willing to rewrite much of it (and not only encounters and rules!), you might get use out of it. So if you don't have the book yet I'd recommend borrowing a copy somewhere and having a good long read before you buy it - as you can tell I haven't been impressed with it. If you were anywhere near me I'd give you my copy: I'd have sold it already, it but I feel it's so bad that I can't in good conscience inflict it on anyone for a price. :) [/QUOTE]
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