Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Necropolis suggested levels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 1542629" data-attributes="member: 463"><p>I agree with SB of course. Things like many important items being located in the bellies of monsters is really a minor flaw if anything - maybe the players are supposed to work out that in an ancient Egyptian setting, everything important is in the stomach? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The real killer for me was when the PCs got to the Temple of Osiris. I _could not make sense of it_ no matter how hard I tried, and I spent many painful hours trying. I feel a bit ill just thinking back on it now. Seriously, it left me traumatised (one poor player I'd hinged the scenario on saying "We _thought_ you'd prepared it!" didn't help) and unsure of my GMing abilities - and really, I'm a pretty good GM. I just couldn't work out what was going on or what was supposed to happen. None of it seemed to make sense. The NPCs would lure PCs into a 'trap' that, the way it was written, avoided the hostile monsters, led the PCs straight to a major goal past the guardians, and resulted in an easy victory for the PCs! Mind you, it took hours of puzzlement before I worked that out. A small change in NPC actions turned the trap back into a trap - and killed 2 PCs (one of them Stalkingblue's), w no chance of survival that I could see. Of course the survivors could then win the easy victory the 'trap' led to.</p><p></p><p>I'm pretty tolerant of iffy writing and rules-violations - I don't care if the NPC has 2 more or fewer Skill ranks than they 'ought' to - but a scenario HAS TO MAKE SENSE. It might need a lot of effort to make sense of it - I'm about to run 'The Awakening'; an old AD&D magazine scenario that it's taken me 13 years to decipher & get familiar enough with to be confident of running - but if it doesn't at heart make sense, it's no good.</p><p></p><p>In essence: if you want a scenario that makes sense, don't get Necropolis.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1542629, member: 463"] I agree with SB of course. Things like many important items being located in the bellies of monsters is really a minor flaw if anything - maybe the players are supposed to work out that in an ancient Egyptian setting, everything important is in the stomach? :) The real killer for me was when the PCs got to the Temple of Osiris. I _could not make sense of it_ no matter how hard I tried, and I spent many painful hours trying. I feel a bit ill just thinking back on it now. Seriously, it left me traumatised (one poor player I'd hinged the scenario on saying "We _thought_ you'd prepared it!" didn't help) and unsure of my GMing abilities - and really, I'm a pretty good GM. I just couldn't work out what was going on or what was supposed to happen. None of it seemed to make sense. The NPCs would lure PCs into a 'trap' that, the way it was written, avoided the hostile monsters, led the PCs straight to a major goal past the guardians, and resulted in an easy victory for the PCs! Mind you, it took hours of puzzlement before I worked that out. A small change in NPC actions turned the trap back into a trap - and killed 2 PCs (one of them Stalkingblue's), w no chance of survival that I could see. Of course the survivors could then win the easy victory the 'trap' led to. I'm pretty tolerant of iffy writing and rules-violations - I don't care if the NPC has 2 more or fewer Skill ranks than they 'ought' to - but a scenario HAS TO MAKE SENSE. It might need a lot of effort to make sense of it - I'm about to run 'The Awakening'; an old AD&D magazine scenario that it's taken me 13 years to decipher & get familiar enough with to be confident of running - but if it doesn't at heart make sense, it's no good. In essence: if you want a scenario that makes sense, don't get Necropolis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Necropolis suggested levels?
Top