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Necropolis suggested levels?
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<blockquote data-quote="Wycen" data-source="post: 1542661" data-attributes="member: 13732"><p>You may consider everything I'm going to say as spoiler, just so we are all clear.</p><p></p><p>.</p><p>.</p><p>.</p><p></p><p>The demoncroc mentioned above, where you slit his belly open is connected to a spy within the starting village. He's isn't quite a random encounter making no sense.</p><p></p><p>Certainly you should not consider Necropolis as "just an adventure". The book has a ton of info, mostly related to the tombs, dungeons, traps and monsters associated with saving the world from Rahotep, but also alot of flavor. It is EPIC.</p><p></p><p>The Temple of Osiris was difficult. If you do not railroad you players into the encounter that leads to going into the Osirum Underworld, then you have to deal with a whole bunch of stuff that only has static information. Let me expand...</p><p></p><p>Once you are in the temple you walk down a corridor with a heavy illusion that should leave the party incapacitated and thus the evil priests put them in a boat which leads into the temple's "dimensional basement". They HAVE to go here if they want to collect all the EVIL OBJECTS. However, it is within this basement that the party is possibly going to make a mistake and force them to fight a CR23 monster or if they are lucky, multiple lesser CR's. In the chapter dedicated to "Ending the adventure" you have various options on how successful the party is. If they don't have all the evil objects, they can still win, but after another century or so maybe the menace will resurface. If they fail and walk away it was those consequences as well, but you probably aren't going to care at that point. </p><p></p><p>When I ran this, I gave the party the chance to wake up before the boat trip started and parley with the priests. This then turned into a highly dynamic situation with battles, retreating, coming back, killing the high priest, civil war between the lesser priests trying to figure out who's in charge, etc. That was all ME, that isn't addressed in the book.</p><p></p><p>It was at this point my Necropolis swerves into a different direction and so the book became a source book rather than adventure.</p></blockquote><p></p>
[QUOTE="Wycen, post: 1542661, member: 13732"] You may consider everything I'm going to say as spoiler, just so we are all clear. . . . The demoncroc mentioned above, where you slit his belly open is connected to a spy within the starting village. He's isn't quite a random encounter making no sense. Certainly you should not consider Necropolis as "just an adventure". The book has a ton of info, mostly related to the tombs, dungeons, traps and monsters associated with saving the world from Rahotep, but also alot of flavor. It is EPIC. The Temple of Osiris was difficult. If you do not railroad you players into the encounter that leads to going into the Osirum Underworld, then you have to deal with a whole bunch of stuff that only has static information. Let me expand... Once you are in the temple you walk down a corridor with a heavy illusion that should leave the party incapacitated and thus the evil priests put them in a boat which leads into the temple's "dimensional basement". They HAVE to go here if they want to collect all the EVIL OBJECTS. However, it is within this basement that the party is possibly going to make a mistake and force them to fight a CR23 monster or if they are lucky, multiple lesser CR's. In the chapter dedicated to "Ending the adventure" you have various options on how successful the party is. If they don't have all the evil objects, they can still win, but after another century or so maybe the menace will resurface. If they fail and walk away it was those consequences as well, but you probably aren't going to care at that point. When I ran this, I gave the party the chance to wake up before the boat trip started and parley with the priests. This then turned into a highly dynamic situation with battles, retreating, coming back, killing the high priest, civil war between the lesser priests trying to figure out who's in charge, etc. That was all ME, that isn't addressed in the book. It was at this point my Necropolis swerves into a different direction and so the book became a source book rather than adventure. [/QUOTE]
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