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Necropolis suggested levels?
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<blockquote data-quote="PatrickLawinger" data-source="post: 1543925" data-attributes="member: 2735"><p>Hmm, interesting thread.</p><p></p><p>Starting levels that I would suggest depend on the number of PCs</p><p>8 PCs, 10th level is probably okay (at least at first)</p><p>6 PCs, 12th level</p><p>4 PCs, hmm, difficult, as people have said, EL ranges are going to be pretty variable. I'd probably go with 13-14th level for added spell choices.</p><p></p><p>This is a "gygaxian" adventure. The PCs (and players) are essentially expected to be very, very, very smart (and sometimes lucky). Gary doesn't have any problems putting "death traps" into modules (Tomb of Horrors anyone?). The adventure presumes a great deal of player knowledge and experience. It is also very, very difficult. No matter what happens, you will have PC deaths.</p><p></p><p>Parties that do well in this type of adventure make extensive use of divination magic and are willing to run like crazy when they have to. </p><p></p><p>Before NG did the 3.0 conversion, I went through this adventure as a player. A friend did his own conversion to ADnD and ran our group through it (7 players, I think a total of 9 PCs). It was very hard, and there were tons of deaths, but we all had an absolute blast. </p><p></p><p>I think the enjoyment of this adventure is going to rest with your playing style. I am sorry to hear that some people had a bad experience with this one. I would hope that, if nothing else, the vast number of monsters and setting information provided could be of significant use.</p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 1543925, member: 2735"] Hmm, interesting thread. Starting levels that I would suggest depend on the number of PCs 8 PCs, 10th level is probably okay (at least at first) 6 PCs, 12th level 4 PCs, hmm, difficult, as people have said, EL ranges are going to be pretty variable. I'd probably go with 13-14th level for added spell choices. This is a "gygaxian" adventure. The PCs (and players) are essentially expected to be very, very, very smart (and sometimes lucky). Gary doesn't have any problems putting "death traps" into modules (Tomb of Horrors anyone?). The adventure presumes a great deal of player knowledge and experience. It is also very, very difficult. No matter what happens, you will have PC deaths. Parties that do well in this type of adventure make extensive use of divination magic and are willing to run like crazy when they have to. Before NG did the 3.0 conversion, I went through this adventure as a player. A friend did his own conversion to ADnD and ran our group through it (7 players, I think a total of 9 PCs). It was very hard, and there were tons of deaths, but we all had an absolute blast. I think the enjoyment of this adventure is going to rest with your playing style. I am sorry to hear that some people had a bad experience with this one. I would hope that, if nothing else, the vast number of monsters and setting information provided could be of significant use. Patrick [/QUOTE]
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