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Necrotic Nightmare Spell help
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<blockquote data-quote="animal chubs" data-source="post: 6524299" data-attributes="member: 6784993"><p>I think i posted this in the wrong area last week and thought i'd give it another go. I need some help with this spell conversion any tips or suggestions would help a lot.I compiled this spell from a few spells from SRD and I need help converting and editing it so it fits the flow of D&D 5e. Also so the spell makes sense:</p><p></p><p></p><p>Necrotic Nightmare</p><p>Enchantment (Compulsion) [Mind-Affecting]Level: Asn 1, Brd 1, Sor/Wiz 1</p><p>Components: V, S, M</p><p>Casting time: 1 round</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: One or more living creatures within a 10-ft.-radius burst</p><p>Duration: concentration 30 min</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p></p><p>sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).Sleep does not target unconscious creatures, constructs, or undead creatures.While concentrating as a bonus action each turn you can give all creature's nightmares.</p><p></p><p></p><p>You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours.</p><p></p><p></p><p>The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature.</p><p></p><p></p><p>Knowledge Will Save Modifier</p><p>None +5</p><p>Secondhand (you have heard of the subject) +2</p><p>Firsthand (you have met the subject) +0</p><p>Familiar (you know the subject well) –3</p><p></p><p></p><p>You may have some sort of connection to a creature you have no knowledge of.</p><p>Connection Will Save Modifier</p><p>Likeness or picture –2</p><p>Possession or garment –4</p><p>Body part, lock of hair, bit of nail, etc. –10</p><p></p><p></p><p>Dispel evil cast on the subject while you are casting the spell dispels the nightmare and causes you to be stunned for as long as you concentration.If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. </p><p></p><p></p><p>If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends. If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance.You are defenseless, both physically and mentally, while in the trance. (You always fail any saving throw, for example.)</p><p></p><p></p><p>Creatures who don’t sleep (such as elves, but not half-elves) or dream are immune to this spell.</p><p></p><p></p><p>Material Component: A pinch of fine sand, rose petals, or a live cricket.</p></blockquote><p></p>
[QUOTE="animal chubs, post: 6524299, member: 6784993"] I think i posted this in the wrong area last week and thought i'd give it another go. I need some help with this spell conversion any tips or suggestions would help a lot.I compiled this spell from a few spells from SRD and I need help converting and editing it so it fits the flow of D&D 5e. Also so the spell makes sense: Necrotic Nightmare Enchantment (Compulsion) [Mind-Affecting]Level: Asn 1, Brd 1, Sor/Wiz 1 Components: V, S, M Casting time: 1 round Range: Medium (100 ft. + 10 ft./level) Area: One or more living creatures within a 10-ft.-radius burst Duration: concentration 30 min Saving Throw: Will negates Spell Resistance: Yes sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).Sleep does not target unconscious creatures, constructs, or undead creatures.While concentrating as a bonus action each turn you can give all creature's nightmares. You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. Knowledge Will Save Modifier None +5 Secondhand (you have heard of the subject) +2 Firsthand (you have met the subject) +0 Familiar (you know the subject well) –3 You may have some sort of connection to a creature you have no knowledge of. Connection Will Save Modifier Likeness or picture –2 Possession or garment –4 Body part, lock of hair, bit of nail, etc. –10 Dispel evil cast on the subject while you are casting the spell dispels the nightmare and causes you to be stunned for as long as you concentration.If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends. If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance.You are defenseless, both physically and mentally, while in the trance. (You always fail any saving throw, for example.) Creatures who don’t sleep (such as elves, but not half-elves) or dream are immune to this spell. Material Component: A pinch of fine sand, rose petals, or a live cricket. [/QUOTE]
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