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Need a BBEG to strike fear into my PCs
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<blockquote data-quote="Mengu" data-source="post: 5361415" data-attributes="member: 65726"><p>So you have a party of 7, and want to challenge them with 5 enemies. Budget the encounter for the high end of Level+2 (8), between 2450 and 2800.</p><p></p><p>I'd go with:</p><p></p><p>Level 7 solo controller, leader (1500)</p><p>Level 7 brute x2 (300x2=600)</p><p>Level 7 soldier x2 (300x2=600)</p><p></p><p>That comes out to 2700.</p><p></p><p>Focus everyone's powers around the survival of the brutes. The solo can fend for himself, have the soldiers protect the brutes. And have the solo heal them up with an encounter power that heals around 20 HP on two targets if and when needed. Give the solo an aura 5 while bloodied that gives his allies +2 damage. Get the solo in the thick of things early. Have him use something like an enlarged swordburst, and give him a mix of melee and ranged powers, and an encounter power that recharges and is immediately used when bloodied, that lets all his allies make attacks. Make the soldiers some sort of eldritch knight and give them a once per encounter debilitating ranged attack to open up with (daze or weaken, with something bad even on a miss), and a mark that works like the battlemind's mark punishment to really keep the strikers off the brutes.</p><p></p><p>What should happen is they should first take one brute down fast, then work on the remaining standard creatures in a convenient order, and last the solo. What may happen is they will go after the solo right away. Then they are in deep trouble because they will have lots of attacks coming their way while they try to dispose of the ball of hit points.</p><p></p><p>7 PC's have a lot of focused fire power. Making some of these guys shadow touched or shadarkai for a turn of insubstantial may also be a good idea.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5361415, member: 65726"] So you have a party of 7, and want to challenge them with 5 enemies. Budget the encounter for the high end of Level+2 (8), between 2450 and 2800. I'd go with: Level 7 solo controller, leader (1500) Level 7 brute x2 (300x2=600) Level 7 soldier x2 (300x2=600) That comes out to 2700. Focus everyone's powers around the survival of the brutes. The solo can fend for himself, have the soldiers protect the brutes. And have the solo heal them up with an encounter power that heals around 20 HP on two targets if and when needed. Give the solo an aura 5 while bloodied that gives his allies +2 damage. Get the solo in the thick of things early. Have him use something like an enlarged swordburst, and give him a mix of melee and ranged powers, and an encounter power that recharges and is immediately used when bloodied, that lets all his allies make attacks. Make the soldiers some sort of eldritch knight and give them a once per encounter debilitating ranged attack to open up with (daze or weaken, with something bad even on a miss), and a mark that works like the battlemind's mark punishment to really keep the strikers off the brutes. What should happen is they should first take one brute down fast, then work on the remaining standard creatures in a convenient order, and last the solo. What may happen is they will go after the solo right away. Then they are in deep trouble because they will have lots of attacks coming their way while they try to dispose of the ball of hit points. 7 PC's have a lot of focused fire power. Making some of these guys shadow touched or shadarkai for a turn of insubstantial may also be a good idea. [/QUOTE]
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Need a BBEG to strike fear into my PCs
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