Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7008023" data-attributes="member: 6677017"><p>Traditionally, the bladesinger wields a longsword, wears chainmail (best represented as a chain shirt for 5e), and aspires to wear the coveted <em>elven chain</em>, which is designed with them in mind more than any other archetype.</p><p></p><p>5e doesn't really let you do this. I'm going to present the premises for discussion, explain the problem, and then discuss the various house rule options I've already thought of and why they won't really fix the problem in a satisfying way.</p><p></p><p><span style="font-size: 12px"><u>Premises</u></span></p><p></p><p><strong>Premise 1. </strong>The game should not punish you mechanically for playing to lore. Sure, occasionally the designers might find themselves in a difficult place with rules interaction, so maybe you can make a minor sacrifice (a point of AC or damage, etc) to represent the traditional lore, but it shouldn't be a significant sacrifice, because that actively punishes/discourages you from playing to the lore. </p><p></p><p><strong>Premise 2.</strong> Medium armor is only a good option for a Strength-based warrior that lacks heavy armor proficiency. A Strength character with heavy armor proficiency would lose AC and gain nothing (they'd lose <em>even more</em> AC if they wanted to avoid a Stealth penalty) by wearing medium armor. A Dex based character would lose good Stealth, and the only they would gain would be a bit of AC <em>at low level only</em> by wearing medium armor. Otherwise, wearing medium armor is a penalty for them. (Sub-premise: An armor category that is only useful at a minority of the level range is a problem.) Even a Strength character has to invest a 14 in Dex as a tertiary stat in order to get the maximum AC from medium armor (which is worse than the AC from heavy armor with no investment). Therefore only a Strength-based warrior that has proficiency in medium armor, but lacks proficiency in heavy armor (generally a Strength based barbarian or ranger), gets any lasting benefit from medium armor, and even that is kind of expensive.</p><p></p><p><strong>Premise 3.</strong> There is no assumption that a character can plan to ever get a specific magic item. Treating such a specific item as an essential part of your character doesn't work. So you cannot design a character whose realization requires the acquisition of a particular magic item. You can design one for whom such an item would be an awesome and desirable supplement, but not a requirement.</p><p></p><p><u><span style="font-size: 12px">Considerations</span></u></p><p></p><p>There are a number of rules points that I'm just going to list so everyone can have them accessible.</p><p><strong></strong></p><p><strong>A)</strong> Longswords are not finesse weapons, therefore they require a Strength-based wielder.</p><p><strong>B)</strong> You cannot cast spells in armor you are not proficient with.</p><p><strong>C)</strong> Bladesingers gain proficiency with light armor, but not with medium.</p><p><strong>D)</strong> Bladesingers' defining feature that enables their melee presence, Bladesong, cannot be used in armor heavier than light, proficient or not</p><p><strong>E)</strong> <em>Elven chain</em> is a medium armor</p><p><strong>F)</strong> All characters are treated as if they were proficient in <em>elven chain</em></p><p></p><p><u><span style="font-size: 12px">The Problem</span></u></p><p></p><p>Because of the lore and the premises, a bladesinger needs to be a Strength-based medium armor wearer; but they are not proficient in medium armor, nor could they use Bladesong in it if they were. Their mechanical design therefore supports a Dex-based light armor wearer instead of the traditional longsword and mail (chain shirt) or <em>elven chain</em> character.</p><p></p><p><span style="font-size: 12px"><u>Possbilities for House Rules</u></span></p><p></p><p>This, is not easy. I should point out that I like simple and elegant house rules. The kind you can write in a single non-convoluted sentence. Here were the ones I considered, and why they failed.</p><p></p><p><strong>#1)</strong> Bladesingers can use Bladesong and cast spells in <em>elven chain.</em> The main problem with this one is that it violates Premises 2 and 3. They can't wear regular chain shirts, so they are hanging everything on the possibility of getting that <em>elven chain, </em>while suffering mechanically as a Strength-based light armor wearer in the meantime.</p><p></p><p><strong>#2) </strong><em>Elven chain</em> becomes light armor. This one hurts more than it helps. It lets Bladesingers wear <em>elven chain</em>, but either they are a Dex-based character contrary to lore, or they are a Strength-based character in anticipation of getting <em>elven chain</em>, in violation of Premise 3. It also makes <em>elven chain</em> a good buff for other Dex-based characters, which isn't really a desirable outcome, and fails to give Bladesingers any particular benefit from it. Worse than option #1.</p><p></p><p><strong>#3)</strong> Bladesingers can use Dexterity with longswords. I'm just bringing this one up since I'm sure someone will think of it. By itself it does nothing for the armor, but even if you combine this with #2 (starting to get into convoluted territory), it would still keep them away from chain until and unless they found <em>elven chain</em>.</p><p></p><p><strong>#4)</strong> Bladesingers gain medium armor proficiency and can use Bladesong with it. On the surface this seems to fix the problem. They can wear medium armor from the start, so they stay lore friendly, and once they find <em>elven chain</em> they are fully embodying their archetype. The problem with this is that <em>elven chain</em> grants them no particular benefit that would make it a special coveted armor for them. They're better off with a <em>+1 breastplate</em>. In contrast to the lore that makes <em>elven chain</em> the jelly to Bladesinger's peanut butter, it is actually better for a non-Bladesinger wizard, sorcerer, lore bard, or Blade Pact warlock. This is the best house rule option, but it is still unsatisfying.</p><p></p><p>Who has a better house rule option for me?</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7008023, member: 6677017"] Traditionally, the bladesinger wields a longsword, wears chainmail (best represented as a chain shirt for 5e), and aspires to wear the coveted [I]elven chain[/I], which is designed with them in mind more than any other archetype. 5e doesn't really let you do this. I'm going to present the premises for discussion, explain the problem, and then discuss the various house rule options I've already thought of and why they won't really fix the problem in a satisfying way. [SIZE=3][U]Premises[/U][/SIZE] [B]Premise 1. [/B]The game should not punish you mechanically for playing to lore. Sure, occasionally the designers might find themselves in a difficult place with rules interaction, so maybe you can make a minor sacrifice (a point of AC or damage, etc) to represent the traditional lore, but it shouldn't be a significant sacrifice, because that actively punishes/discourages you from playing to the lore. [B]Premise 2.[/B] Medium armor is only a good option for a Strength-based warrior that lacks heavy armor proficiency. A Strength character with heavy armor proficiency would lose AC and gain nothing (they'd lose [I]even more[/I] AC if they wanted to avoid a Stealth penalty) by wearing medium armor. A Dex based character would lose good Stealth, and the only they would gain would be a bit of AC [I]at low level only[/I] by wearing medium armor. Otherwise, wearing medium armor is a penalty for them. (Sub-premise: An armor category that is only useful at a minority of the level range is a problem.) Even a Strength character has to invest a 14 in Dex as a tertiary stat in order to get the maximum AC from medium armor (which is worse than the AC from heavy armor with no investment). Therefore only a Strength-based warrior that has proficiency in medium armor, but lacks proficiency in heavy armor (generally a Strength based barbarian or ranger), gets any lasting benefit from medium armor, and even that is kind of expensive. [B]Premise 3.[/B] There is no assumption that a character can plan to ever get a specific magic item. Treating such a specific item as an essential part of your character doesn't work. So you cannot design a character whose realization requires the acquisition of a particular magic item. You can design one for whom such an item would be an awesome and desirable supplement, but not a requirement. [U][SIZE=3]Considerations[/SIZE][/U] There are a number of rules points that I'm just going to list so everyone can have them accessible. [B] A)[/B] Longswords are not finesse weapons, therefore they require a Strength-based wielder. [B]B)[/B] You cannot cast spells in armor you are not proficient with. [B]C)[/B] Bladesingers gain proficiency with light armor, but not with medium. [B]D)[/B] Bladesingers' defining feature that enables their melee presence, Bladesong, cannot be used in armor heavier than light, proficient or not [B]E)[/B] [I]Elven chain[/I] is a medium armor [B]F)[/B] All characters are treated as if they were proficient in [I]elven chain[/I] [U][SIZE=3]The Problem[/SIZE][/U] Because of the lore and the premises, a bladesinger needs to be a Strength-based medium armor wearer; but they are not proficient in medium armor, nor could they use Bladesong in it if they were. Their mechanical design therefore supports a Dex-based light armor wearer instead of the traditional longsword and mail (chain shirt) or [I]elven chain[/I] character. [SIZE=3][U]Possbilities for House Rules[/U][/SIZE] This, is not easy. I should point out that I like simple and elegant house rules. The kind you can write in a single non-convoluted sentence. Here were the ones I considered, and why they failed. [B]#1)[/B] Bladesingers can use Bladesong and cast spells in [I]elven chain.[/I] The main problem with this one is that it violates Premises 2 and 3. They can't wear regular chain shirts, so they are hanging everything on the possibility of getting that [I]elven chain, [/I]while suffering mechanically as a Strength-based light armor wearer in the meantime. [B]#2) [/B][I]Elven chain[/I] becomes light armor. This one hurts more than it helps. It lets Bladesingers wear [I]elven chain[/I], but either they are a Dex-based character contrary to lore, or they are a Strength-based character in anticipation of getting [I]elven chain[/I], in violation of Premise 3. It also makes [I]elven chain[/I] a good buff for other Dex-based characters, which isn't really a desirable outcome, and fails to give Bladesingers any particular benefit from it. Worse than option #1. [B]#3)[/B] Bladesingers can use Dexterity with longswords. I'm just bringing this one up since I'm sure someone will think of it. By itself it does nothing for the armor, but even if you combine this with #2 (starting to get into convoluted territory), it would still keep them away from chain until and unless they found [I]elven chain[/I]. [B]#4)[/B] Bladesingers gain medium armor proficiency and can use Bladesong with it. On the surface this seems to fix the problem. They can wear medium armor from the start, so they stay lore friendly, and once they find [I]elven chain[/I] they are fully embodying their archetype. The problem with this is that [I]elven chain[/I] grants them no particular benefit that would make it a special coveted armor for them. They're better off with a [I]+1 breastplate[/I]. In contrast to the lore that makes [I]elven chain[/I] the jelly to Bladesinger's peanut butter, it is actually better for a non-Bladesinger wizard, sorcerer, lore bard, or Blade Pact warlock. This is the best house rule option, but it is still unsatisfying. Who has a better house rule option for me? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
Top